2 bosses late game
on later levels spawn 2 bosses, but 1 power up each
starts at simulation.difficulty > 23 //on hard mode level 6, level 12 on easy, level 4 on why?
makes combat harder, but also means that you will always get at least 2 drops per level
you used to have a chance to only get 1 near the end of the game
I'm guessing this will lead to about 3 more total tech by the final boss
abiogenesis - removed
parthenogenesis - doesn't duplicate bosses anymore, +8% duplication
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@@ -1357,8 +1357,10 @@ const powerUps = {
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powerUps.randomPowerUpCounter++;
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powerUpChance(Math.max(level.levelsCleared, 10) * 0.1)
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}
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powerUps.randomPowerUpCounter += 0.6;
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powerUpChance(Math.max(level.levelsCleared, 6) * 0.1)
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if (!(simulation.difficulty > spawn.secondaryBossThreshold)) {
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powerUps.randomPowerUpCounter += 0.6;
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powerUpChance(Math.max(level.levelsCleared, 6) * 0.1)
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}
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function powerUpChance(chanceToFail) {
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if (Math.random() * chanceToFail < powerUps.randomPowerUpCounter) {
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