added allowed requirements for mod selection
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17
js/index.js
17
js/index.js
@@ -2,6 +2,23 @@
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/* TODO: *******************************************
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*****************************************************
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field that pushes everything back, and can destroy smaller blocks
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converts blocks into ammo power ups
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give mods a requirement
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check for require before choosing mods displayed in selection
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require: {
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type: "gun"
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name: "drone"
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}
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drones move faster
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require: {
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type: "mod"
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name: "high explosives"
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}
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immunity to explosions
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remove immunity from high explosives, but buff explosion radius a bit
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mod: make player invisible when...
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use the flag from phase field
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