added allowed requirements for mod selection

This commit is contained in:
landgreen
2020-01-28 05:50:00 -08:00
parent 5c4085cf5c
commit 89d0ea18a7
3 changed files with 146 additions and 20 deletions

View File

@@ -2,6 +2,23 @@
/* TODO: *******************************************
*****************************************************
field that pushes everything back, and can destroy smaller blocks
converts blocks into ammo power ups
give mods a requirement
check for require before choosing mods displayed in selection
require: {
type: "gun"
name: "drone"
}
drones move faster
require: {
type: "mod"
name: "high explosives"
}
immunity to explosions
remove immunity from high explosives, but buff explosion radius a bit
mod: make player invisible when...
use the flag from phase field