cell boss testing

This commit is contained in:
landgreen
2020-02-02 19:09:59 -08:00
parent 6581b7adee
commit 89a7d426df
5 changed files with 175 additions and 100 deletions

View File

@@ -148,19 +148,19 @@ const b = {
},
{
name: "high explosives",
description: "the radius of <strong class='color-e'>explosions</strong> are +25% <strong>larger</strong>",
description: "<strong class='color-e'>explosions</strong> do +20% more <strong class='color-d'>damage</strong><br><strong class='color-e'>explosive</strong> area is +44% <strong>larger</strong>",
maxCount: 3,
count: 0,
allowed() {
return true
},
effect: () => {
b.modExplosionRadius += 0.25;
b.modExplosionRadius += 0.2;
}
},
{
name: "electric reactive armour",
description: "<strong class='color-e'>explosions</strong> drain <strong class='color-f'>energy</strong> instead of doing <strong>harm</strong>",
description: "<strong class='color-e'>explosions</strong> do no <strong>harm</strong>, but drain <strong class='color-f'>energy</strong>",
maxCount: 1,
count: 0,
allowed() {
@@ -276,7 +276,7 @@ const b = {
},
{
name: "entanglement",
description: "using your first gun reduces <strong>harm</strong><br>scales by <strong>10%</strong> for each gun in your inventory",
description: "when your first gun is equipped<br>reduce <strong>harm</strong> by <strong>10%</strong> for each gun you have",
maxCount: 1,
count: 0,
allowed() {
@@ -377,28 +377,28 @@ const b = {
},
{
name: "overcharge",
description: "charge <strong class='color-f'>energy</strong> <strong>+33%</strong> beyond your <strong>maximum</strong>",
description: "charge <strong class='color-f'>energy</strong> <strong>+50%</strong> beyond your <strong>maximum</strong>",
maxCount: 9,
count: 0,
allowed() {
return true
},
effect() {
mech.fieldEnergyMax += 0.33
mech.fieldMeter += 0.33
mech.fieldEnergyMax += 0.5
mech.fieldMeter += 0.5
}
},
{
name: "supersaturation",
description: "<strong class='color-h'>heal</strong> <strong>+33%</strong> beyond your <strong>max health</strong>",
description: "<strong class='color-h'>heal</strong> <strong>+50%</strong> beyond your <strong>max health</strong>",
maxCount: 9,
count: 0,
allowed() {
return true
},
effect() {
mech.maxHealth += 0.33
mech.addHealth(0.33)
mech.maxHealth += 0.50
mech.addHealth(0.50)
}
},
{