cell boss testing
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@@ -148,19 +148,19 @@ const b = {
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},
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{
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name: "high explosives",
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description: "the radius of <strong class='color-e'>explosions</strong> are +25% <strong>larger</strong>",
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description: "<strong class='color-e'>explosions</strong> do +20% more <strong class='color-d'>damage</strong><br><strong class='color-e'>explosive</strong> area is +44% <strong>larger</strong>",
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maxCount: 3,
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count: 0,
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allowed() {
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return true
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},
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effect: () => {
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b.modExplosionRadius += 0.25;
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b.modExplosionRadius += 0.2;
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}
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},
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{
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name: "electric reactive armour",
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description: "<strong class='color-e'>explosions</strong> drain <strong class='color-f'>energy</strong> instead of doing <strong>harm</strong>",
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description: "<strong class='color-e'>explosions</strong> do no <strong>harm</strong>, but drain <strong class='color-f'>energy</strong>",
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maxCount: 1,
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count: 0,
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allowed() {
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@@ -276,7 +276,7 @@ const b = {
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},
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{
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name: "entanglement",
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description: "using your first gun reduces <strong>harm</strong><br>scales by <strong>10%</strong> for each gun in your inventory",
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description: "when your first gun is equipped<br>reduce <strong>harm</strong> by <strong>10%</strong> for each gun you have",
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maxCount: 1,
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count: 0,
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allowed() {
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@@ -377,28 +377,28 @@ const b = {
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},
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{
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name: "overcharge",
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description: "charge <strong class='color-f'>energy</strong> <strong>+33%</strong> beyond your <strong>maximum</strong>",
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description: "charge <strong class='color-f'>energy</strong> <strong>+50%</strong> beyond your <strong>maximum</strong>",
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maxCount: 9,
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count: 0,
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allowed() {
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return true
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},
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effect() {
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mech.fieldEnergyMax += 0.33
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mech.fieldMeter += 0.33
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mech.fieldEnergyMax += 0.5
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mech.fieldMeter += 0.5
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}
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},
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{
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name: "supersaturation",
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description: "<strong class='color-h'>heal</strong> <strong>+33%</strong> beyond your <strong>max health</strong>",
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description: "<strong class='color-h'>heal</strong> <strong>+50%</strong> beyond your <strong>max health</strong>",
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maxCount: 9,
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count: 0,
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allowed() {
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return true
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},
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effect() {
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mech.maxHealth += 0.33
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mech.addHealth(0.33)
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mech.maxHealth += 0.50
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mech.addHealth(0.50)
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}
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},
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{
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