tech: coupling - +1 coupling, coupling is a new stat that provides different buffs for each field
  releasing this early for feedback about balance and bugs

removed tech Pauli exclusion
  now the perfect diamagnatism coupling effect

snakeBoss tails are closer together
some bosses have a higher vision memory and response time

phonon gets 10% less ammo and 10% less damage
meta-analysis gives 2 research per use
energy drain rework
  in many situations drain no longer scales with regen
  this might have some bad side effects, let me know

bug fixes
  made several tech effects not an arrow function
  timeSkip graphical glitches might be improved
This commit is contained in:
landgreen
2022-08-14 19:43:01 -07:00
parent fee9526268
commit 88f891250b
10 changed files with 450 additions and 352 deletions

View File

@@ -1,30 +1,52 @@
******************************************************** NEXT PATCH **************************************************
new setting: level ban list
bug fix: removed a command to preventDefault on space key, this might break something else
new boss added to level - Temple
tech: coupling - +1 coupling, coupling is a new stat that provides different buffs for each field
releasing this early for feedback about balance and bugs
removed tech Pauli exclusion
now the perfect diamagnatism coupling effect
snakeBoss tails are closer together
some bosses have a higher vision memory and response time
phonon gets 10% less ammo and 10% less damage
meta-analysis gives 2 research per use
energy drain rework
in many situations drain no longer scales with regen
this might have some bad side effects, let me know
bug fixes
made several tech effects not an arrow function
timeSkip graphical glitches might be improved
snake tails have a lower mass and whip around a bit
auto targeting no longer works for stealth mobs
snipers, sneakers, ghosters
snipers fire more often at high difficulty, but bullets move slower at all difficulties
hoppers have move gravity, so it feels like they are hopping a bit faster
*********************************************************** TODO *****************************************************
tech: field coupling - +1 field coupling, coupling is a new stat that provides different buffs for each field
you can see your coupling in the pause menu
make field coupling a stat that shows in pause menu and is effected by other tech?
coupling:
field emitter balance?
coupling tech
names: fine-structure constant, strongly coupled, Vibronic coupling
tech: convert all research into "coupling"
tech: +x% field coupling, your field changes randomly every y seconds
tech: coupling starts at 200%, but decays when the field is in use, coupling recharges when the field is not in use
some fields aren't used much (that's ok?)
Tech: Cancelling a tech/gun/field gives x coupling
buffing your deflecting for 1 second after pressing the field button sounds cool
2 second cooldown on the effect to prevent spamming it
buff: giving energy or doing damage makes sense
maybe this could be a rework for bremstralung
rewindBoss: after hitting 1/5 damage theasholds the boss rewinds back in time to where it was a few seconds ago
track it's data like player history
worms can target player, buff their damage
can't target player in first few seconds?
draw player transparent or opaque when cloaking field is on
plasma field tech - similar to regression, but for plasma ticks
greatly increase walking speed
not mid air control?
for time dilation field
@@ -36,6 +58,8 @@ after taking damage explode while invulnerable
quantum immortality: send you to a new tab after you die with a random load out
basically everything is the same as it is now, but you switch tabs
Tech: Tech/guns/fields can no longer be duplicated. Duplication applies twice
tech: get sent to a new tab that closes in 3 minutes
in the new tab you play reactor
if you die in reactor you die in game, if you win you get 2-3 tech in the original game?