coupling
tech: coupling - +1 coupling, coupling is a new stat that provides different buffs for each field releasing this early for feedback about balance and bugs removed tech Pauli exclusion now the perfect diamagnatism coupling effect snakeBoss tails are closer together some bosses have a higher vision memory and response time phonon gets 10% less ammo and 10% less damage meta-analysis gives 2 research per use energy drain rework in many situations drain no longer scales with regen this might have some bad side effects, let me know bug fixes made several tech effects not an arrow function timeSkip graphical glitches might be improved
This commit is contained in:
48
todo.txt
48
todo.txt
@@ -1,30 +1,52 @@
|
||||
******************************************************** NEXT PATCH **************************************************
|
||||
|
||||
new setting: level ban list
|
||||
bug fix: removed a command to preventDefault on space key, this might break something else
|
||||
new boss added to level - Temple
|
||||
tech: coupling - +1 coupling, coupling is a new stat that provides different buffs for each field
|
||||
releasing this early for feedback about balance and bugs
|
||||
|
||||
removed tech Pauli exclusion
|
||||
now the perfect diamagnatism coupling effect
|
||||
|
||||
snakeBoss tails are closer together
|
||||
some bosses have a higher vision memory and response time
|
||||
|
||||
phonon gets 10% less ammo and 10% less damage
|
||||
meta-analysis gives 2 research per use
|
||||
energy drain rework
|
||||
in many situations drain no longer scales with regen
|
||||
this might have some bad side effects, let me know
|
||||
|
||||
bug fixes
|
||||
made several tech effects not an arrow function
|
||||
timeSkip graphical glitches might be improved
|
||||
|
||||
snake tails have a lower mass and whip around a bit
|
||||
auto targeting no longer works for stealth mobs
|
||||
snipers, sneakers, ghosters
|
||||
snipers fire more often at high difficulty, but bullets move slower at all difficulties
|
||||
hoppers have move gravity, so it feels like they are hopping a bit faster
|
||||
|
||||
*********************************************************** TODO *****************************************************
|
||||
tech: field coupling - +1 field coupling, coupling is a new stat that provides different buffs for each field
|
||||
you can see your coupling in the pause menu
|
||||
make field coupling a stat that shows in pause menu and is effected by other tech?
|
||||
|
||||
coupling:
|
||||
field emitter balance?
|
||||
|
||||
coupling tech
|
||||
names: fine-structure constant, strongly coupled, Vibronic coupling
|
||||
tech: convert all research into "coupling"
|
||||
tech: +x% field coupling, your field changes randomly every y seconds
|
||||
tech: coupling starts at 200%, but decays when the field is in use, coupling recharges when the field is not in use
|
||||
some fields aren't used much (that's ok?)
|
||||
Tech: Cancelling a tech/gun/field gives x coupling
|
||||
|
||||
buffing your deflecting for 1 second after pressing the field button sounds cool
|
||||
2 second cooldown on the effect to prevent spamming it
|
||||
buff: giving energy or doing damage makes sense
|
||||
maybe this could be a rework for bremstralung
|
||||
|
||||
rewindBoss: after hitting 1/5 damage theasholds the boss rewinds back in time to where it was a few seconds ago
|
||||
track it's data like player history
|
||||
|
||||
worms can target player, buff their damage
|
||||
can't target player in first few seconds?
|
||||
|
||||
draw player transparent or opaque when cloaking field is on
|
||||
|
||||
plasma field tech - similar to regression, but for plasma ticks
|
||||
|
||||
greatly increase walking speed
|
||||
not mid air control?
|
||||
for time dilation field
|
||||
@@ -36,6 +58,8 @@ after taking damage explode while invulnerable
|
||||
quantum immortality: send you to a new tab after you die with a random load out
|
||||
basically everything is the same as it is now, but you switch tabs
|
||||
|
||||
Tech: Tech/guns/fields can no longer be duplicated. Duplication applies twice
|
||||
|
||||
tech: get sent to a new tab that closes in 3 minutes
|
||||
in the new tab you play reactor
|
||||
if you die in reactor you die in game, if you win you get 2-3 tech in the original game?
|
||||
|
||||
Reference in New Issue
Block a user