coupling
tech: coupling - +1 coupling, coupling is a new stat that provides different buffs for each field releasing this early for feedback about balance and bugs removed tech Pauli exclusion now the perfect diamagnatism coupling effect snakeBoss tails are closer together some bosses have a higher vision memory and response time phonon gets 10% less ammo and 10% less damage meta-analysis gives 2 research per use energy drain rework in many situations drain no longer scales with regen this might have some bad side effects, let me know bug fixes made several tech effects not an arrow function timeSkip graphical glitches might be improved
This commit is contained in:
@@ -235,7 +235,10 @@ const mobs = {
|
||||
// })
|
||||
// }
|
||||
// },
|
||||
|
||||
mobSpawnWithHealth: 1,
|
||||
setMobSpawnHealth() {
|
||||
mobs.mobSpawnWithHealth = 0.87 ** (tech.mobSpawnWithHealth) //+ (m.fieldMode === 0 || m.fieldMode === 7) * m.coupling
|
||||
},
|
||||
//**********************************************************************************************
|
||||
//**********************************************************************************************
|
||||
spawn(xPos, yPos, sides, radius, color) {
|
||||
@@ -256,7 +259,7 @@ const mobs = {
|
||||
onHit: undefined,
|
||||
alive: true,
|
||||
index: i,
|
||||
health: tech.mobSpawnWithHealth,
|
||||
health: mobs.mobSpawnWithHealth,
|
||||
showHealthBar: true,
|
||||
accelMag: 0.001 * simulation.accelScale,
|
||||
cd: 0, //game cycle when cooldown will be over
|
||||
@@ -602,7 +605,7 @@ const mobs = {
|
||||
const hitPlayer = Matter.Query.ray([player], this.position, Vector.add(this.position, Vector.mult(perp, radius * 2.05)), minorRadius)
|
||||
if (hitPlayer.length && m.immuneCycle < m.cycle) {
|
||||
m.damage(dmg * simulation.dmgScale);
|
||||
// m.immuneCycle = m.cycle + tech.collisionImmuneCycles; //player is immune to damage
|
||||
// m.immuneCycle = m.cycle + m.collisionImmuneCycles; //player is immune to damage
|
||||
}
|
||||
},
|
||||
searchSpring() {
|
||||
|
||||
Reference in New Issue
Block a user