field emitter power ups rework (trigger effects with just right click)
This commit is contained in:
43
js/index.js
43
js/index.js
@@ -2,9 +2,20 @@
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/* TODO: *******************************************
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*****************************************************
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run fast when shift is pressed
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drains fieldMeter
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walking animation isn't going to look good
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general gun power ups
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+explosion radius
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+dmg
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life steal
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ice bullets (reduce mob velocity on dmg)
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+bullet size
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get bonus ammo / reduced ammo use
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+reduced cs on fire (faster fire rate)
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orbiting orb fires at random targets
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missiles at random targets
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have mob acceleration and look frequency scale with difficulty level
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this will speed up the responses of later mobs
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this should provide a feeling of difficulty without inflating the life of mobs
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give mobs more animal-like behaviors
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like rainworld
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@@ -18,32 +29,6 @@ give mobs more animal-like behaviors
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this might be hard to code
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isolated mobs try to group up.
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general gun power ups
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+explosion radius
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+dmg
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life steal
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ice bullets (reduce mob velocity on dmg)
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+bullet size
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get bonus ammo / reduced ammo use
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+reduced cs on fire (faster fire rate)
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orbiting orb fires at random targets
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missiles at random targets
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specific gun power ups
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laser: less energy use
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rapid fire: less drag, less gravity, less randomness
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one shot: larger bullet
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super balls: fire 4 balls
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spray: less drag +range
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needles: +dmg, or faster fire rate
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missiles: larger explosion radius
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flak: + more projectiles per shot
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M80: larger explosion radius
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grenades: larger explosion radius
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spore: quicker hatching, more spores spawn, +dmg
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drones: last longer
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wave beam: longer range
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game mechanics
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mechanics that support the physics engine
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add rope/constraint
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