neocognitron pulse aim

This commit is contained in:
landgreen
2020-06-25 18:47:21 -07:00
parent ffc5aa3e1e
commit 869102aebb
7 changed files with 143 additions and 109 deletions

View File

@@ -1760,7 +1760,7 @@ const mech = {
// }
function drawField(radius) {
radius *= 0.9 + 1 * mech.energy;
radius *= 0.9 + 1.5 * mech.energy * mech.energy;
const rotate = mech.cycle * 0.005;
mech.fieldPhase += 0.5 - 0.5 * Math.sqrt(Math.max(0.01, Math.min(mech.energy, 1)));
const off1 = 1 + 0.06 * Math.sin(mech.fieldPhase);
@@ -1801,9 +1801,10 @@ const mech = {
mech.lookForPickUp();
if (mech.fieldCDcycle < mech.cycle) {
// game.draw.bodyFill = "transparent"
// game.draw.bodyStroke = "transparent"
const DRAIN = 0.0003 + 0.00015 * player.speed + ((!mod.renormalization && mech.fireCDcycle > mech.cycle) ? 0.005 : 0.001)
const DRAIN = 0.0002 + 0.0001 * player.speed + ((!mod.renormalization && mech.fireCDcycle > mech.cycle) ? 0.005 : 0.001)
if (mech.energy > DRAIN) {
mech.energy -= DRAIN;
// if (mech.energy < 0.001) {