ground state mod
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@@ -16,7 +16,7 @@ const level = {
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// level.difficultyIncrease(9)
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// b.giveGuns("ice IX")
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// mech.setField("time dilation field")
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// b.giveMod("quantum immortality");
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// b.giveMod("ground state");
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// b.giveMod("reflective cavity");
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level.intro(); //starting level
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@@ -965,9 +965,9 @@ const level = {
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spawn.mapRect(5450, -775, 100, 875); //right building wall
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spawn.bodyRect(4850, -750, 300, 25, 0.8);
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spawn.bodyRect(3925, -1400, 100, 150, 0.8);
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spawn.mapRect(3450, -1250, 1100, 50);
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spawn.mapRect(3450, -1250, 1090, 50);
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// spawn.mapRect(3450, -1225, 50, 75);
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spawn.mapRect(4500, -1225, 50, 390);
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spawn.mapRect(4500, -1250, 50, 415);
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spawn.mapRect(3450, -725, 1500, 50);
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spawn.mapRect(5100, -725, 400, 50);
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spawn.mapRect(4500, -735, 50, 635);
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