blocks don't block vision

more bug fixes (pulse color, backwards induction giving too many tech)

mobs can now see through blocks
  mobs spawns and level spawns have been adjusted to prevent getting zonked at the start of a level
This commit is contained in:
landgreen
2021-03-23 15:47:33 -07:00
parent 38e38578e6
commit 84e4079181
8 changed files with 118 additions and 87 deletions

View File

@@ -1,8 +1,10 @@
******************************************************** NEXT PATCH ********************************************************
more bug fixes (many worlds, disintegrated armament)
more bug fixes (pulse color, backwards induction giving too many tech)
mobs can now see through blocks
mobs spawns and level spawns have been adjusted to prevent getting zonked at the start of a level
tech: backward induction - gain all the tech options you didn't choose from your previous tech selection menu
******************************************************** BUGS ********************************************************
@@ -35,23 +37,27 @@ fix door.isOpen actually meaning isClosed?
******************************************************** TODO ********************************************************
change the color of heals for ergodicity
have junk tech drop frequency to 0 after showing up once
how to communicate that to player?
console message
look into improving mouse lag with pointer lock?
https://developer.mozilla.org/en-US/docs/Web/API/Pointer_Lock_API
https://www.vsynctester.com/game.html
https://news.ycombinator.com/item?id=26530272
clarify dielectric polarization text / graphics
tech - gain all the tech you didn't take on the last selection menu
normally 2, but synergy with cardinality - 4, and 0 with determinism
frequency to 1
should blocks block mob vision?
mobs will attack player in the starting room though...
Matter.Query.ray(map, this.position, this.mPosRange()).length === 0 &&
Matter.Query.ray(body, this.position, this.mPosRange()).length === 0 &&
only negative is mobs will attack player in the starting room
maybe make all doors to spawns somehow block vision
maybe start in cloaking mode
disable it a few cycles after level loads?
or disable when player moves?
***maybe just clear spawns away from the starting room***
ok go through each map and find issues on each map
**but first test he game with no block blocking vision**
mob vision: look at player history
build a new type of attraction for mobs