blocks don't block vision
more bug fixes (pulse color, backwards induction giving too many tech) mobs can now see through blocks mobs spawns and level spawns have been adjusted to prevent getting zonked at the start of a level
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28
todo.txt
28
todo.txt
@@ -1,8 +1,10 @@
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******************************************************** NEXT PATCH ********************************************************
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more bug fixes (many worlds, disintegrated armament)
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more bug fixes (pulse color, backwards induction giving too many tech)
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mobs can now see through blocks
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mobs spawns and level spawns have been adjusted to prevent getting zonked at the start of a level
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tech: backward induction - gain all the tech options you didn't choose from your previous tech selection menu
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******************************************************** BUGS ********************************************************
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@@ -35,23 +37,27 @@ fix door.isOpen actually meaning isClosed?
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******************************************************** TODO ********************************************************
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change the color of heals for ergodicity
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have junk tech drop frequency to 0 after showing up once
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how to communicate that to player?
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console message
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look into improving mouse lag with pointer lock?
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https://developer.mozilla.org/en-US/docs/Web/API/Pointer_Lock_API
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https://www.vsynctester.com/game.html
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https://news.ycombinator.com/item?id=26530272
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clarify dielectric polarization text / graphics
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tech - gain all the tech you didn't take on the last selection menu
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normally 2, but synergy with cardinality - 4, and 0 with determinism
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frequency to 1
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should blocks block mob vision?
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mobs will attack player in the starting room though...
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Matter.Query.ray(map, this.position, this.mPosRange()).length === 0 &&
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Matter.Query.ray(body, this.position, this.mPosRange()).length === 0 &&
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only negative is mobs will attack player in the starting room
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maybe make all doors to spawns somehow block vision
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maybe start in cloaking mode
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disable it a few cycles after level loads?
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or disable when player moves?
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***maybe just clear spawns away from the starting room***
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ok go through each map and find issues on each map
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**but first test he game with no block blocking vision**
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mob vision: look at player history
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build a new type of attraction for mobs
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