blocks don't block vision
more bug fixes (pulse color, backwards induction giving too many tech) mobs can now see through blocks mobs spawns and level spawns have been adjusted to prevent getting zonked at the start of a level
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@@ -1953,7 +1953,7 @@ const spawn = {
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if (
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this.distanceToPlayer2() < this.seeAtDistance2 &&
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Matter.Query.ray(map, this.position, this.mPosRange()).length === 0 &&
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Matter.Query.ray(body, this.position, this.mPosRange()).length === 0 &&
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// Matter.Query.ray(body, this.position, this.mPosRange()).length === 0 &&
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!m.isCloak
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) {
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this.foundPlayer();
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@@ -2547,7 +2547,7 @@ const spawn = {
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spawn.shield(me, x, y, 1);
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spawn.spawnOrbitals(me, radius + 50 + 200 * Math.random())
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Matter.Body.setDensity(me, 0.008); //extra dense //normal is 0.001 //makes effective life much larger
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Matter.Body.setDensity(me, 0.004); //extra dense //normal is 0.001 //makes effective life much larger
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me.onDeath = function() {
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powerUps.spawnBossPowerUp(this.position.x, this.position.y)
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// this.vertices = Matter.Vertices.hull(Matter.Vertices.clockwiseSort(this.vertices)) //helps collisions functions work better after vertex have been changed
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