mover
tech: rebound - super balls speed up and reset duration after they hit a mob Zectron does 100->66% damage and it drains 25% of current energy instead of health mantisBoss is back level element: mover - rectangular map element that pushes horizontally it's in a possible room for labs new community level - staircase by ryanbear
This commit is contained in:
48
todo.txt
48
todo.txt
@@ -1,20 +1,25 @@
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******************************************************** NEXT PATCH **************************************************
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tech: aerostat - +88% damage off the ground, but -22% damage on the ground
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negative mass field required
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tech: rebound - super balls speed up and reset duration after they hit a mob
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Zectron does 100->66% damage and it drains 25% of current energy instead of health
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mantisBoss is back
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level element: mover - rectangular map element that pushes horizontally
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it's in a possible room for labs
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tetherBoss now has beetle babies, and immunity
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skins have a unique orb for their description card
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and some new images
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cloaking field has a new graphic for sneak attack on the cross hairs
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new community level - staircase by ryanbear
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new community map yingYang by Richard0820
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bug fixes
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*********************************************************** TODO *****************************************************
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level element - mover
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test effect of changing m.Vx on things like: shooting bullets?
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ad mobs
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extend uncertainty to superballs
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maybe make aiming them more random?
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live updating defense and damage HUD?
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makes more sense for defense
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for damage many effects only apply to one type of damage so it would show up
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@@ -42,13 +47,16 @@ live updating defense and damage HUD?
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color: red if not used for health
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scales from 1-infinity maps to 0->1
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1-1/(1+damage)
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diagetic UI Elements
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ammo number?
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doesn't text look choppy when camera moves?
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health bar could be rendered similarly to energy bar
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what about 2 bezier curves on left and right of player head that looks like 1/3 circleRadiusScale
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rotate the curves as the head rotates
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what about 2 bezier both above player
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as the total energy and health increases the curses could asymptotically approach a maximum length as max energy/health goes to infinity
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map element - conveyor belt
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for blocks, player, power ups touching map element apply vector force
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perfect diamagnatism could bounce on mobs, or even map elements?
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could work like a rocket jump?
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@@ -82,14 +90,6 @@ tech - after standing wave runs out of energy from blocking, gain a buff
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aoe damage like railgun
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push mobs away
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diagetic UI Elements
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ammo number?
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doesn't text look choppy when camera moves?
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health bar could be rendered similarly to energy bar
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what about 2 bezier curves on left and right of player head that looks like 1/3 circleRadiusScale
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rotate the curves as the head rotates
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what about 2 bezier both above player
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as the total energy and health increases the curses could asymptotically approach a maximum length as max energy/health goes to infinity
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level: lock
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should there be something in the top part of the map?
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@@ -1227,7 +1227,7 @@ if pause is pressed while selecting power ups, display pause menu on top of sele
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laser
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supercritical fission
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***past style themes***
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field emitter - isometric, clean white robot spherical gun turret on bird legs, blender 3d, style of artstation and behance, Disney Pixar, cute
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field emitter - bipedal white robot spherical gun turret on bird legs
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damaged dirty white robot spherical gun turret on bird legs in the style of Solarpunk
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standing wave - concentric transparent blue geometric circles science
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perfect diamagnetism - physics magnetic field chalk diagram
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