tech: rebound - super balls speed up and reset duration after they hit a mob
Zectron does 100->66% damage and it drains 25% of current energy instead of health
mantisBoss is back
level element: mover - rectangular map element that pushes horizontally
  it's in a possible room for labs

new community level - staircase by ryanbear
This commit is contained in:
landgreen
2023-02-19 15:25:21 -08:00
parent f8b4b6fde5
commit 82c0ea832b
8 changed files with 523 additions and 202 deletions

View File

@@ -1,20 +1,25 @@
******************************************************** NEXT PATCH **************************************************
tech: aerostat - +88% damage off the ground, but -22% damage on the ground
negative mass field required
tech: rebound - super balls speed up and reset duration after they hit a mob
Zectron does 100->66% damage and it drains 25% of current energy instead of health
mantisBoss is back
level element: mover - rectangular map element that pushes horizontally
it's in a possible room for labs
tetherBoss now has beetle babies, and immunity
skins have a unique orb for their description card
and some new images
cloaking field has a new graphic for sneak attack on the cross hairs
new community level - staircase by ryanbear
new community map yingYang by Richard0820
bug fixes
*********************************************************** TODO *****************************************************
level element - mover
test effect of changing m.Vx on things like: shooting bullets?
ad mobs
extend uncertainty to superballs
maybe make aiming them more random?
live updating defense and damage HUD?
makes more sense for defense
for damage many effects only apply to one type of damage so it would show up
@@ -42,13 +47,16 @@ live updating defense and damage HUD?
color: red if not used for health
scales from 1-infinity maps to 0->1
1-1/(1+damage)
diagetic UI Elements
ammo number?
doesn't text look choppy when camera moves?
health bar could be rendered similarly to energy bar
what about 2 bezier curves on left and right of player head that looks like 1/3 circleRadiusScale
rotate the curves as the head rotates
what about 2 bezier both above player
as the total energy and health increases the curses could asymptotically approach a maximum length as max energy/health goes to infinity
map element - conveyor belt
for blocks, player, power ups touching map element apply vector force
perfect diamagnatism could bounce on mobs, or even map elements?
could work like a rocket jump?
@@ -82,14 +90,6 @@ tech - after standing wave runs out of energy from blocking, gain a buff
aoe damage like railgun
push mobs away
diagetic UI Elements
ammo number?
doesn't text look choppy when camera moves?
health bar could be rendered similarly to energy bar
what about 2 bezier curves on left and right of player head that looks like 1/3 circleRadiusScale
rotate the curves as the head rotates
what about 2 bezier both above player
as the total energy and health increases the curses could asymptotically approach a maximum length as max energy/health goes to infinity
level: lock
should there be something in the top part of the map?
@@ -1227,7 +1227,7 @@ if pause is pressed while selecting power ups, display pause menu on top of sele
laser
supercritical fission
***past style themes***
field emitter - isometric, clean white robot spherical gun turret on bird legs, blender 3d, style of artstation and behance, Disney Pixar, cute
field emitter - bipedal white robot spherical gun turret on bird legs
damaged dirty white robot spherical gun turret on bird legs in the style of Solarpunk
standing wave - concentric transparent blue geometric circles science
perfect diamagnetism - physics magnetic field chalk diagram