sentry tech
tech: cordyceps - sporangium infect mobs, making them fight for you as zombies tech: blast ball - mines fire super balls tech: extended magazine - sentry fires 50% more shots sentry works with foam, nails, or super balls dark patterns - stacks to 9 38->15% damage, 53->15% JUNK electronegativity - stacks to 9 0.12->0.1% damage per energy bug fixes
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16
js/level.js
16
js/level.js
@@ -18,7 +18,7 @@ const level = {
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// simulation.enableConstructMode() //tech.giveTech('motion sickness') //used to build maps in testing mode
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// simulation.isHorizontalFlipped = true
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// tech.giveTech("performance")
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// level.difficultyIncrease(30 * 4) //30 is near max on hard //60 is near max on why
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// level.difficultyIncrease(10 * 4) //30 is near max on hard //60 is near max on why
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// m.maxHealth = m.health = 100
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// tech.isRerollDamage = true
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// powerUps.research.changeRerolls(10)
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@@ -28,15 +28,16 @@ const level = {
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// m.setField("perfect diamagnetism") //molecular assembler standing wave time dilation perfect diamagnetism metamaterial cloaking wormhole negative mass pilot wave plasma torch
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// simulation.molecularMode = 2
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// m.damage(0.1);
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// b.giveGuns("super balls") //0 nail gun 1 shotgun 2 super balls 3 wave 4 missiles 5 grenades 6 spores 7 drones 8 foam 9 harpoon 10 mine 11 laser
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// b.giveGuns("mine") //0 nail gun 1 shotgun 2 super balls 3 wave 4 missiles 5 grenades 6 spores 7 drones 8 foam 9 harpoon 10 mine 11 laser
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// b.giveGuns("spores") //0 nail gun 1 shotgun 2 super balls 3 wave 4 missiles 5 grenades 6 spores 7 drones 8 foam 9 harpoon 10 mine 11 laser
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// b.guns[0].ammo = 10000
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// tech.giveTech("cordyceps")
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// tech.giveTech("Zectron")
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// tech.giveTech("blast ball")
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// tech.giveTech("elephants toothpaste")
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// tech.giveTech("sentry gun")
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// for (let i = 0; i < 1; ++i) tech.giveTech("super ball")
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// tech.isFoamBall = true
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// for (let i = 0; i < 1; ++i) tech.giveTech("incendiary ammunition")
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// for (let i = 0; i < 2; i++) tech.giveTech("unified field theory")
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// for (let i = 0; i < 1; ++i) tech.giveTech("super ball")
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// for (let i = 0; i < 1; i++) tech.giveTech("irradiated nails")
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// for (let i = 0; i < 1; i++) tech.giveTech("colony")
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// for (let i = 0; i < 10; i++) powerUps.directSpawn(450, -50, "tech");
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// for (let i = 0; i < 10; i++) powerUps.directSpawn(1750, -500, "boost");
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@@ -47,7 +48,8 @@ const level = {
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// spawn.starter(1900, -500, 25)
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// spawn.sneaker(1900, -500, 25)
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// spawn.hopper(2538, -950)
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// for (let i = 0; i < 2; ++i) spawn.starter(1000 + 1000 * Math.random(), -500 + 300 * Math.random())
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// spawn.zombie(1000 + 1000 * Math.random(), -500 + 300 * Math.random(), 30, 5, "white") // zombie(x, y, radius, sides, color)
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// for (let i = 0; i < 20; ++i) spawn.starter(1000 + 1000 * Math.random(), -500 + 300 * Math.random())
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// tech.addJunkTechToPool(2)
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// tech.tech[322].frequency = 100
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// spawn.tetherBoss(1900, -500, { x: 1900, y: -500 })
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