explosion damage
all explosions do 33% more damage to mobs and 75% more damage to player boom bot explosions are 16% smaller laser-bot does 15% more damage missile bot fires 15% quicker tech: phase velocity also adds 15% wave damage (because it disables phonon is was a bad choice) many duplication tech add less duplication Maxwell's demon now requires current energy above your max to unlock power ups in the intro tube get pushed around a bit, this might stop them from sliding on the walls mines when they are stuck to walls no longer collide with blocks (to not block elevator) more bug fixes
This commit is contained in:
53
todo.txt
53
todo.txt
@@ -1,21 +1,42 @@
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******************************************************** NEXT PATCH **************************************************
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blockBoss: new boss based on work by TheShwarma
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(3x chance to randomly see blockBoss until next patch)
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it's over powered, I'll probably nerf it next patch, but I want to get some feedback first on how to nerf it
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hint: if you kill the boss all the mobBlocks turn back into blocks
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all explosions do 33% more damage to mobs
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and 75% more damage to player
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boom bot explosions are 16% smaller
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very very small blocks are slightly limited in how fast they can be thrown
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they were moving so fast they would miss their target sometimes
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laser-bot does 15% more damage
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missile bot fires 15% quicker
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tech: phase velocity also adds 15% wave damage (because it disables phonon is was a bad choice)
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many duplication tech add less duplication
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Maxwell's demon now requires current energy above your max to unlock
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tech: energy conservation gives 5% energy back (was 6%)
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tech: arsenal requires at least 3 guns in your inventory
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tech: active cooling requires at least 2 guns in your inventory
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several bug fixes
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power ups in the intro tube get pushed around a bit, this might stop them from sliding on the walls
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mines when they are stuck to walls no longer collide with blocks (to not block elevator)
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more bug fixes
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******************************************************** TODO ********************************************************
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JUNK tech: add a score to in game console every 10 seconds
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tech - explode after getting hit, but while you are immune to harm
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on mouse down wormhole shows a possible wormhole
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on mouse up the wormhole becomes real
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make the player get a buff after using wormhole
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while energy lasts: drain energy and give damage buff
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using wormhole makes you immune to harm and drains energy until you run out
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disable incoming energy, by saving current energy and just setting energy in the next cycle to be lower then the saved value
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make a boss with a tail
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but the tail is made of interesting mobs
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stabbers maybe
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suckers maybe
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set blockBoss frequency to 1x not 3x
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block groups should look for player, so the player doesn't step on them?
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remove heath bar?
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fix simulation.CDScale // it's always zero so it does nothing
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some mobs can't see player...
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3 laser boss isn't rotating...
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@@ -33,11 +54,6 @@ tech missiles - move faster and more accurately, turn sharper
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experiment and understand vibe more obvious
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mostly in early game or first time players
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work on blockBoss from TheShwarma
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make spawned blocks in the direction of the player
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make it search the level for blocks, but also kinda avoid the player
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falling particle rain
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what causes it?
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after taking damage
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@@ -68,11 +84,6 @@ make non moving bosses not move after getting hit
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buff rail gun
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make the player get a buff after using wormhole
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while energy lasts: drain energy and give damage buff
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using wormhole makes you immune to harm and drains energy until you run out
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disable incoming energy, by saving current energy and just setting energy in the next cycle to be lower then the saved value
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block shattering
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get code from planetesimals
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https://codepen.io/lilgreenland/pen/jrMvaB?editors=0010
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