explosion damage

all explosions do 33% more damage to mobs
  and 75% more damage to player
  boom bot explosions are 16% smaller

laser-bot does 15% more damage
missile bot fires 15% quicker
tech: phase velocity  also adds 15% wave damage  (because it disables phonon is was a bad choice)
many duplication tech add less duplication
Maxwell's demon now requires current energy above your max to unlock

power ups in the intro tube get pushed around a bit, this might stop them from sliding on the walls
mines when they are stuck to walls no longer collide with blocks  (to not block elevator)
more bug fixes
This commit is contained in:
landgreen
2021-09-04 18:45:13 -07:00
parent 13cc190211
commit 7f3fb1c214
11 changed files with 270 additions and 196 deletions

View File

@@ -1,21 +1,42 @@
******************************************************** NEXT PATCH **************************************************
blockBoss: new boss based on work by TheShwarma
(3x chance to randomly see blockBoss until next patch)
it's over powered, I'll probably nerf it next patch, but I want to get some feedback first on how to nerf it
hint: if you kill the boss all the mobBlocks turn back into blocks
all explosions do 33% more damage to mobs
and 75% more damage to player
boom bot explosions are 16% smaller
very very small blocks are slightly limited in how fast they can be thrown
they were moving so fast they would miss their target sometimes
laser-bot does 15% more damage
missile bot fires 15% quicker
tech: phase velocity also adds 15% wave damage (because it disables phonon is was a bad choice)
many duplication tech add less duplication
Maxwell's demon now requires current energy above your max to unlock
tech: energy conservation gives 5% energy back (was 6%)
tech: arsenal requires at least 3 guns in your inventory
tech: active cooling requires at least 2 guns in your inventory
several bug fixes
power ups in the intro tube get pushed around a bit, this might stop them from sliding on the walls
mines when they are stuck to walls no longer collide with blocks (to not block elevator)
more bug fixes
******************************************************** TODO ********************************************************
JUNK tech: add a score to in game console every 10 seconds
tech - explode after getting hit, but while you are immune to harm
on mouse down wormhole shows a possible wormhole
on mouse up the wormhole becomes real
make the player get a buff after using wormhole
while energy lasts: drain energy and give damage buff
using wormhole makes you immune to harm and drains energy until you run out
disable incoming energy, by saving current energy and just setting energy in the next cycle to be lower then the saved value
make a boss with a tail
but the tail is made of interesting mobs
stabbers maybe
suckers maybe
set blockBoss frequency to 1x not 3x
block groups should look for player, so the player doesn't step on them?
remove heath bar?
fix simulation.CDScale // it's always zero so it does nothing
some mobs can't see player...
3 laser boss isn't rotating...
@@ -33,11 +54,6 @@ tech missiles - move faster and more accurately, turn sharper
experiment and understand vibe more obvious
mostly in early game or first time players
work on blockBoss from TheShwarma
make spawned blocks in the direction of the player
make it search the level for blocks, but also kinda avoid the player
falling particle rain
what causes it?
after taking damage
@@ -68,11 +84,6 @@ make non moving bosses not move after getting hit
buff rail gun
make the player get a buff after using wormhole
while energy lasts: drain energy and give damage buff
using wormhole makes you immune to harm and drains energy until you run out
disable incoming energy, by saving current energy and just setting energy in the next cycle to be lower then the saved value
block shattering
get code from planetesimals
https://codepen.io/lilgreenland/pen/jrMvaB?editors=0010