added new mods, discord link
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14
js/level.js
14
js/level.js
@@ -12,11 +12,11 @@ const level = {
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onLevel: 0,
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start() {
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if (game.levelsCleared === 0) {
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// game.levelsCleared = 16; //for testing to simulate possible mobs spawns
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// b.giveGuns("all", 1000)
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// b.giveGuns(11) // set a starting gun for testing
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// mech.fieldUpgrades[6].effect(); //give a field power up for testing
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// b.giveMod(6)
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// game.levelsCleared = 6; //for testing to simulate possible mobs spawns
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// b.giveGuns(6)
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// mech.fieldUpgrades[6].effect();
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// b.giveMod(13)
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// spawn.pickList = ["ghoster", "ghoster"]
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this.intro(); //starting level
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// this.testingMap();
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@@ -36,8 +36,8 @@ const level = {
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game.draw.setPaths();
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},
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difficultyIncrease() {
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game.dmgScale += 0.3; //damage done by mobs increases each level
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b.dmgScale *= 0.94; //damage done by player decreases each level
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game.dmgScale += 0.2; //damage done by mobs increases each level
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b.dmgScale *= 0.95; //damage done by player decreases each level
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game.accelScale *= 1.05 //mob acceleration increases each level
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game.lookFreqScale *= 0.95 //mob cycles between looks decreases each level
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game.CDScale *= 0.95 //mob CD time decreases each level
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