endless experimental mode

"labs" is now in the normal map rotation
experimental mode is now endless  (no gauntlet, finalBoss, ...)
fixed a bug that was giving experimental mode full life at the start

perfect diamagnetism field has a 10% larger radius and arc
the 1/15 second cooldown after blocking with perfect diamagnetism no longer stops you from blocking
  it still disables field damage effects and player recoil after blocking  (for 1/15 of a second)

mass-energy now works with catabolism by removing max energy to make ammo
ergodicity - now reduces difficulty by 2 levels and prevent healing from heal power ups (was all healing)
Noether violation gives even more forward recoil
blinkBoss has more health, but it's much slower at easy difficulty
This commit is contained in:
landgreen
2021-08-01 06:33:53 -07:00
parent 1a5071cf06
commit 7e6fc208a9
10 changed files with 239 additions and 214 deletions

View File

@@ -1,22 +1,25 @@
******************************************************** NEXT PATCH ********************************************************
tech: Lenz's law -perfect diamagnetism field stays when you aren't holding field
tech: Zeno's paradox - every 5s lose 10% of your current health, but get 84% harm reduction
"labs" is now in the normal map rotation
experimental mode is now endless (no gauntlet, finalBoss, ...)
fixed a bug that was giving experimental mode full life at the start
perfect diamagnetism field has a 10% larger radius and arc
the 1/15 second cooldown after blocking with perfect diamagnetism no longer stops you from blocking
it still disables field damage effects and player recoil after blocking (for 1/15 of a second)
mass-energy now works with catabolism by removing max energy to make ammo
ergodicity - now reduces difficulty by 2 levels and prevent healing from heal power ups (was all healing)
Noether violation gives even more forward recoil
blinkBoss has more health, but it's much slower at easy difficulty
******************************************************** TODO ********************************************************
remove cooldown on perfect diamagnetism?
make another var that tracks cooldown for other stuff?
like damage effects
is lab gun room always backwards?
using wormhole makes you immune to harm and drains energy until you run out
disable incoming energy, by saving current energy and just setting energy in the next cycle to be lower then the saved value
pink seeker boss is cool as heck, make an alt version of it
block shattering
get code from planetesimals
https://codepen.io/lilgreenland/pen/jrMvaB?editors=0010
@@ -196,6 +199,10 @@ n-gon outreach ideas
******************************************************** BUGS ********************************************************
sharing builds as html doesn't work for long lists...
it shouldn't be sharing undefined at all
probably some other problems too
blocks on buttons teleport into the button endlessly if they are being slowly floated away
maybe add a cooldown?
can't reproduce
@@ -230,6 +237,11 @@ is there a way to check if the player is stuck inside the map or block
******************************************************** LEVELS ********************************************************
level element that goes away after touching player (also bullets?)
returns after a set time, or doesn't
applications:
doors, quick jumping platforming, secrets,
level with mobs that follow a genetic algorithm
mobs have genes
the last mob that did damage saves it's genes to local storage
@@ -318,6 +330,10 @@ map: observatory
******************************************************** MOBS ********************************************************
mob that charges up and then fires many bullets at once in a connect
mob that draws a lin from it to the player, and past. then it charges across that line
mob that spawns eggs after they die
eggs don't attack but grow back into a mob after about 10s