endless experimental mode
"labs" is now in the normal map rotation experimental mode is now endless (no gauntlet, finalBoss, ...) fixed a bug that was giving experimental mode full life at the start perfect diamagnetism field has a 10% larger radius and arc the 1/15 second cooldown after blocking with perfect diamagnetism no longer stops you from blocking it still disables field damage effects and player recoil after blocking (for 1/15 of a second) mass-energy now works with catabolism by removing max energy to make ammo ergodicity - now reduces difficulty by 2 levels and prevent healing from heal power ups (was all healing) Noether violation gives even more forward recoil blinkBoss has more health, but it's much slower at easy difficulty
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34
todo.txt
34
todo.txt
@@ -1,22 +1,25 @@
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******************************************************** NEXT PATCH ********************************************************
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tech: Lenz's law -perfect diamagnetism field stays when you aren't holding field
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tech: Zeno's paradox - every 5s lose 10% of your current health, but get 84% harm reduction
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"labs" is now in the normal map rotation
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experimental mode is now endless (no gauntlet, finalBoss, ...)
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fixed a bug that was giving experimental mode full life at the start
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perfect diamagnetism field has a 10% larger radius and arc
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the 1/15 second cooldown after blocking with perfect diamagnetism no longer stops you from blocking
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it still disables field damage effects and player recoil after blocking (for 1/15 of a second)
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mass-energy now works with catabolism by removing max energy to make ammo
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ergodicity - now reduces difficulty by 2 levels and prevent healing from heal power ups (was all healing)
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Noether violation gives even more forward recoil
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blinkBoss has more health, but it's much slower at easy difficulty
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******************************************************** TODO ********************************************************
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remove cooldown on perfect diamagnetism?
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make another var that tracks cooldown for other stuff?
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like damage effects
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is lab gun room always backwards?
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using wormhole makes you immune to harm and drains energy until you run out
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disable incoming energy, by saving current energy and just setting energy in the next cycle to be lower then the saved value
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pink seeker boss is cool as heck, make an alt version of it
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block shattering
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get code from planetesimals
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https://codepen.io/lilgreenland/pen/jrMvaB?editors=0010
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@@ -196,6 +199,10 @@ n-gon outreach ideas
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******************************************************** BUGS ********************************************************
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sharing builds as html doesn't work for long lists...
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it shouldn't be sharing undefined at all
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probably some other problems too
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blocks on buttons teleport into the button endlessly if they are being slowly floated away
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maybe add a cooldown?
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can't reproduce
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@@ -230,6 +237,11 @@ is there a way to check if the player is stuck inside the map or block
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******************************************************** LEVELS ********************************************************
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level element that goes away after touching player (also bullets?)
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returns after a set time, or doesn't
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applications:
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doors, quick jumping platforming, secrets,
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level with mobs that follow a genetic algorithm
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mobs have genes
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the last mob that did damage saves it's genes to local storage
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@@ -318,6 +330,10 @@ map: observatory
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******************************************************** MOBS ********************************************************
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mob that charges up and then fires many bullets at once in a connect
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mob that draws a lin from it to the player, and past. then it charges across that line
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mob that spawns eggs after they die
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eggs don't attack but grow back into a mob after about 10s
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