phase field graphics, grenade nail mod
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@@ -126,6 +126,7 @@ const build = {
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document.body.style.overflow = "hidden"
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document.getElementById("pause-grid-left").style.display = "none"
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document.getElementById("pause-grid-right").style.display = "none"
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window.scrollTo(0, 0);
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},
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isCustomSelection: true,
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choosePowerUp(who, index, type) {
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@@ -337,10 +338,10 @@ const build = {
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game.makeGunHUD();
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}
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//remove any bullets that might have spawned from mods
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for (let i = 0; i < bullet.length; ++i) Matter.World.remove(engine.world, bullet[i]);
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bullet = [];
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const levelsCleared = Number(document.getElementById("starting-level").value) - 1
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bullet = []; //remove any bullets that might have spawned from mods
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const levelsCleared = Number(document.getElementById("starting-level").value)
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level.difficultyIncrease(Math.min(99, levelsCleared * game.difficultyMode)) //increase difficulty based on modes
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level.levelsCleared += levelsCleared;
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