phase field graphics, grenade nail mod

This commit is contained in:
landgreen
2020-04-04 15:26:00 -07:00
parent 10bf7b599a
commit 7dbb74a3ad
4 changed files with 131 additions and 65 deletions

View File

@@ -126,6 +126,7 @@ const build = {
document.body.style.overflow = "hidden"
document.getElementById("pause-grid-left").style.display = "none"
document.getElementById("pause-grid-right").style.display = "none"
window.scrollTo(0, 0);
},
isCustomSelection: true,
choosePowerUp(who, index, type) {
@@ -337,10 +338,10 @@ const build = {
game.makeGunHUD();
}
//remove any bullets that might have spawned from mods
for (let i = 0; i < bullet.length; ++i) Matter.World.remove(engine.world, bullet[i]);
bullet = [];
const levelsCleared = Number(document.getElementById("starting-level").value) - 1
bullet = []; //remove any bullets that might have spawned from mods
const levelsCleared = Number(document.getElementById("starting-level").value)
level.difficultyIncrease(Math.min(99, levelsCleared * game.difficultyMode)) //increase difficulty based on modes
level.levelsCleared += levelsCleared;