shotgun slug

custom and pause menu style update (mostly just thinner lines between blocks)

mod: shotgun slug - fire a big bullet
This commit is contained in:
landgreen
2020-12-01 16:42:18 -08:00
parent 05e7799417
commit 7d9bfbd8cc
9 changed files with 125 additions and 69 deletions

View File

@@ -13,13 +13,14 @@ const level = {
start() {
if (level.levelsCleared === 0) { //this code only runs on the first level
// game.enableConstructMode() //used to build maps in testing mode
// level.difficultyIncrease(89)
// level.difficultyIncrease(29)
// game.zoomScale = 1000;
// game.setZoom();
// mech.setField("wormhole")
// b.giveGuns("laser")
// b.giveGuns("shotgun")
// mod.isIncendiary = true
// mod.is3Missiles = true
// mod.giveMod("reallocation")
// mod.giveMod("shotgun slug")
// mod.giveMod("diffuse beam")
level.intro(); //starting level
@@ -154,7 +155,7 @@ const level = {
spawn.mapRect(level.exit.x, level.exit.y + 20, 100, 100); //exit bump
// spawn.boost(1500, 0, 900);
spawn.starter(1900, -500, 20)
spawn.starter(1900, -500, 320)
// spawn.sucker(2900, -500)
// spawn.launcherBoss(1200, -500)
// spawn.laserTargetingBoss(1600, -400)