shotgun slug
custom and pause menu style update (mostly just thinner lines between blocks) mod: shotgun slug - fire a big bullet
This commit is contained in:
@@ -13,13 +13,14 @@ const level = {
|
||||
start() {
|
||||
if (level.levelsCleared === 0) { //this code only runs on the first level
|
||||
// game.enableConstructMode() //used to build maps in testing mode
|
||||
// level.difficultyIncrease(89)
|
||||
// level.difficultyIncrease(29)
|
||||
// game.zoomScale = 1000;
|
||||
// game.setZoom();
|
||||
// mech.setField("wormhole")
|
||||
// b.giveGuns("laser")
|
||||
// b.giveGuns("shotgun")
|
||||
// mod.isIncendiary = true
|
||||
// mod.is3Missiles = true
|
||||
// mod.giveMod("reallocation")
|
||||
// mod.giveMod("shotgun slug")
|
||||
// mod.giveMod("diffuse beam")
|
||||
|
||||
level.intro(); //starting level
|
||||
@@ -154,7 +155,7 @@ const level = {
|
||||
spawn.mapRect(level.exit.x, level.exit.y + 20, 100, 100); //exit bump
|
||||
// spawn.boost(1500, 0, 900);
|
||||
|
||||
spawn.starter(1900, -500, 20)
|
||||
spawn.starter(1900, -500, 320)
|
||||
// spawn.sucker(2900, -500)
|
||||
// spawn.launcherBoss(1200, -500)
|
||||
// spawn.laserTargetingBoss(1600, -400)
|
||||
|
||||
Reference in New Issue
Block a user