shotgun slug

custom and pause menu style update (mostly just thinner lines between blocks)

mod: shotgun slug - fire a big bullet
This commit is contained in:
landgreen
2020-12-01 16:42:18 -08:00
parent 05e7799417
commit 7d9bfbd8cc
9 changed files with 125 additions and 69 deletions

View File

@@ -183,8 +183,8 @@ const build = {
text += `<div class="pause-grid-module" style = "font-size: 13px;line-height: 120%;padding: 5px;">
<strong class='color-d'>damage</strong> increase: ${((mod.damageFromMods()-1)*100).toFixed(0)}%
<br><strong class='color-harm'>harm</strong> reduction: ${((1-mech.harmReduction())*100).toFixed(0)}%
<br><strong>fire delay</strong> decrease: ${((1-b.fireCD)*100).toFixed(0)}%
<br><strong>duplication</strong> chance: ${(Math.min(1,mod.duplicationChance())*100).toFixed(0)}%
<br><strong><em>fire delay</em></strong> decrease: ${((1-b.fireCD)*100).toFixed(0)}%
<br><strong class='color-dup'>duplication</strong> chance: ${(Math.min(1,mod.duplicationChance())*100).toFixed(0)}%
<br>
<br><strong class='color-r'>rerolls</strong>: ${powerUps.reroll.rerolls}
<br><strong class='color-h'>health</strong>: (${(mech.health*100).toFixed(0)} / ${(mech.maxHealth*100).toFixed(0)}) &nbsp; <strong class='color-f'>energy</strong>: (${(mech.energy*100).toFixed(0)} / ${(mech.maxEnergy*100).toFixed(0)})