vanish platform
new training levels "stack", "mine", "grenades", "harpoon" new map element vanish goes away after you touch it, returns in 3 seconds bug fixes
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53
todo.txt
53
todo.txt
@@ -1,14 +1,19 @@
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******************************************************** NEXT PATCH **************************************************
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tech: super duper - fire +0-2 extra super balls
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super balls no longer part of MIRV
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new training levels "stack", "mine", "grenades", "harpoon"
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bug fix for plasma extruder interaction with doors that collide with power ups
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mantisBoss moves slower, can be damaged for longer time, has less total life, has a smaller punch range
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new map element vanish goes away after you touch it, returns in 3 seconds
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bug fixes
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******************************************************** TODO ********************************************************
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merge various multi bullet tech under one name
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shrink crumble width as it fades out
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player moves through a grid of stacked crumble blocks
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boss that gives nearby mobs invulnerability
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boss is only mildly aggressive
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repulsed by player upto a point
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attracted to mobs
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training
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save training level progress as local variable
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@@ -18,34 +23,17 @@ training
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uses the lore voice/text code?
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replace all mob clear triggers with button triggers?
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tutorial rooms:
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done walk forwards and backwards
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done crouch through tunnel
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done jump over wall and gap
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look around with your mouse
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done pick up a block an drop onto a button to open door
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done fire block at button to open door
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done fire block at mob to open door
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look around with your mouse?
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easier deflecting level, with 1-2 attacking mobs
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done use field to deflect bullets
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done pick up heal power ups with field to open door
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done use a gun to kill a mob and use it's block body to activate a button to open a door
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gun rooms: (different mobs type in each room)
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different mobs in each room
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how to introduce shields?
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how to introduce mob shields?
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"hopper" "slasher" "shooter "grenadier" "striker" "laser" "stabber" "springer" "pulsar" "launcher" "launcherOne" "exploder" "sneaker" "sucker" "sniper" "spinner" "grower" "beamer" "focuser" "spawner" "ghoster"
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done nailgun - start with no ammo collect ammo and shoot at mobs
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done shotgun - some simple close range combat
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done superball - use 1 ammo to take out several mobs
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done matter wave - kill a mob inside a map element
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done missiles - take out mobs that are around corner and have them drop on a button
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grenades - use 1 ammo to take out a ring of mob`s
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spores - use 1 ammo to take out several mobs at once, you have to block with your shield until the mobs die
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drones - use mouse to bring drones around a couple corners
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foam - slow boss mob, and run away
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harpoon - kill one close mob, pick up ammo that is out of reach, first at several far away mobs with crouch
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or just some hard melee combat
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mine - built kill zone, get mobs to follow into mine kill zone
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maybe a boss mob?
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laser - reflect off walls to hit mobs
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field rooms:
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standing wave - bullets come from every direction
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@@ -58,24 +46,21 @@ training
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pilot wave - toss blocks at mobs
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worm hole - teleport past lasers
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puzzle/platforming rooms:
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stack blocks to get to high ground
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also make a harder version of stacking blocks
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portal rooms
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jump at the top of a elevator to jump high
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use the double constrained platforms
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use the double constrained platforms
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combat rooms:
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kill so many mobs that the mob bodies pile up and you can get over a wall by jumping on them
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boss gauntlet, spawn with nothing but a few power ups and fight 10 bosses
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use no gun, just bots to kil stuff
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JUNK tech disable level exit for 5 minutes
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level.disableExit = true
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setTimeout( () => {level.disableExit = false;}, 5*60000);
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balance time dilation with bose einstein (you can freeze everything and take no damage)
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code is still there, need to balance
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balance with energy drain?
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overflowing energy does harm?
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or just reduces harm reduction?
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make a line of constained mobs move like a snake
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apply forces with directions determined by time and position on the snake
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tech: basic research - heal power ups spawn as research power ups instead, and using research heals you (needs to be pretty low, like 3% health)
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tech: maintenance - heals no longer spawn, but using research heals you 100%
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