vanish platform
new training levels "stack", "mine", "grenades", "harpoon" new map element vanish goes away after you touch it, returns in 3 seconds bug fixes
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@@ -4498,7 +4498,7 @@ const tech = {
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},
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{
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name: "MIRV",
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description: "fire <strong>+1</strong> <strong>missile</strong>, <strong>grenade</strong>, and <strong>super ball</strong><br>decrease <strong class='color-e'>explosion</strong> <strong>radius</strong> up to <strong>10%</strong>",
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description: "fire <strong>+1</strong> <strong>missile</strong> and <strong>grenade</strong><br>decrease <strong class='color-e'>explosion</strong> <strong>radius</strong> up to <strong>10%</strong>",
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isGunTech: true,
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maxCount: 9,
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count: 0,
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@@ -8834,7 +8834,7 @@ const tech = {
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},
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{
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name: "black hole cluster",
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description: `<strong>spawn</strong> nearby <strong>black holes</strong>`,
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description: `spawn <strong>30</strong> nearby <strong>black holes</strong>`,
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maxCount: 1,
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count: 0,
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frequency: 0,
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@@ -8847,7 +8847,7 @@ const tech = {
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const unit = { x: 1, y: 0 }
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for (let i = 0; i < 30; i++) {
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const where = Vector.add(m.pos, Vector.mult(Vector.rotate(unit, Math.random() * 2 * Math.PI), 2000 + 1200 * Math.random()))
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spawn.sucker(where.x, where.y, 200)
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spawn.sucker(where.x, where.y, 140)
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const who = mob[mob.length - 1]
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who.locatePlayer()
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// who.damageReduction = 0.2
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