missile rework

mod - neutron bomb is a grenade mod, it's damage is 33% higher
  direct hits also apply radiation damage over time

missiles aim better, accelerate quicker, push blocks out of the way better
  crouch fire mode rapidly launches missiles vertically
This commit is contained in:
landgreen
2020-11-16 14:10:44 -08:00
parent d1733a9153
commit 7c52af4b90
9 changed files with 244 additions and 291 deletions

View File

@@ -12,12 +12,13 @@ const level = {
levels: [],
start() {
if (level.levelsCleared === 0) { //this code only runs on the first level
level.difficultyIncrease(8)
// level.difficultyIncrease(8)
// game.enableConstructMode() //used to build maps in testing mode
// game.zoomScale = 1000;
// game.setZoom();
// mech.setField("wormhole")
// b.giveGuns("super balls")
// b.giveGuns("missiles")
// mod.is3Missiles = true
// mod.giveMod("incendiary ammunition")
// mod.giveMod("super ball")
@@ -141,7 +142,7 @@ const level = {
spawn.mapRect(level.exit.x, level.exit.y + 20, 100, 100); //exit bump
// spawn.boost(1500, 0, 900);
spawn.starter(1600, -500, 200)
spawn.starter(1900, -500, 20)
// spawn.bomberBoss(2900, -500)
// spawn.launcherBoss(1200, -500)
// spawn.laserTargetingBoss(1600, -400)
@@ -152,7 +153,7 @@ const level = {
// spawn.cellBossCulture(1600, -500)
// spawn.spiderBoss(1600, -500)
// spawn.sniper(1200, -500)
// spawn.shield(mob[mob.length - 1], 1800, -120, 1);
spawn.shield(mob[mob.length - 1], 1800, -120, 1);
// spawn.nodeBoss(1200, -500, "launcher")
// spawn.snakeBoss(1200, -500)