field tech balance
field tech balance: pilot wave has access to more field tech: time crystals, WIMPs, no-cloning time dilation: can get symbiosis flux pinning: 2s -> 4s stun on blocking zero point energy: 74 energy -> 100 energy tessellation: 4->2 research cost bremsstrahlung: 33% more damage triple point: 50% more ice bug fixes
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@@ -1300,7 +1300,7 @@ const m = {
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if (m.energy < 0) m.energy = 0;
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m.fieldCDcycle = m.cycle + m.fieldBlockCD;
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if (tech.blockingIce) {
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for (let i = 0; i < fieldBlockCost * 35 * tech.blockingIce; i++) b.iceIX(3, 2 * Math.PI * Math.random(), m.pos)
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for (let i = 0; i < fieldBlockCost * 50 * tech.blockingIce; i++) b.iceIX(3, 2 * Math.PI * Math.random(), m.pos)
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}
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const unit = Vector.normalise(Vector.sub(player.position, who.position))
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if (tech.blockDmg) {
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@@ -1620,7 +1620,7 @@ const m = {
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const unit = Vector.normalise(Vector.sub(m.fieldPosition, mob[i].position))
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m.fieldCDcycle = m.cycle + m.fieldBlockCD + (mob[i].isShielded ? 15 : 0);
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if (tech.blockingIce) {
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for (let i = 0; i < tech.blockingIce; i++) {
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for (let i = 0; i < 2 * tech.blockingIce; i++) {
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const angle = m.fieldAngle + 1.55 * (Math.random() - 0.5)
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b.iceIX(10, angle, Vector.add(m.fieldPosition, { x: m.fieldRange * Math.cos(angle), y: m.fieldRange * Math.sin(angle) }))
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}
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