laser now has infinite ammo, but drains field energy
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@@ -204,6 +204,7 @@ const level = {
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},
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//empty map for testing mobs
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intro() {
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b.giveGuns(0, 1000)
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game.zoomScale = 1000 //1400 is normal
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game.zoomTransition(1600, 1)
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