renaming guns, and explosion gun balance

This commit is contained in:
landgreen
2019-10-31 19:12:48 -07:00
parent fffb7fecff
commit 7aae8f3de5
3 changed files with 62 additions and 55 deletions

View File

@@ -16,7 +16,7 @@ const level = {
// b.giveGuns("all", 1000)
// b.giveGuns(3) // set a starting gun for testing
// mech.fieldUpgrades[2].effect(); //give a field power up for testing
b.giveMod(8)
// b.giveMod(8)
this.intro(); //starting level
// this.testingMap();