renaming guns, and explosion gun balance
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@@ -16,7 +16,7 @@ const level = {
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// b.giveGuns("all", 1000)
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// b.giveGuns(3) // set a starting gun for testing
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// mech.fieldUpgrades[2].effect(); //give a field power up for testing
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b.giveMod(8)
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// b.giveMod(8)
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this.intro(); //starting level
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// this.testingMap();
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