negative mass field flying buff

harmonic field now has no cooldown after blocking
negative mass field accelerates slower, but with a higher top speed
negative mass field harm reduction is now 60% and always on
mod degenerate matter increases the damage reduction from 60% to 80%

falling damage and damage from blocks have been removed
(I'm trying it out, let me know if you want it back)
This commit is contained in:
landgreen
2020-05-28 16:07:09 -07:00
parent ff78c731fc
commit 7a89051384
9 changed files with 208 additions and 237 deletions

View File

@@ -1,25 +1,25 @@
mod: doubles current bots
mod: shotgun fires nails
difficulty mode why? now has 33% chance for a second boss power up
difficulty mode normal and easy now have a 33% lower chance for a boss power up
mob: sniper
mob boss: Laser Targeting (might need balancing)
harmonic field now has no cooldown after blocking
negative mass field accelerates slower, but with a higher top speed
negative mass field harm reduction is now 60% and always on
mod degenerate matter increases the damage reduction from 60% to 80%
falling damage and damage from blocks have been removed
(I'm trying it out, let me know if you want it back)
************** TODO - n-gon **************
maybe increase chance of boss power ups on why difficulty
hard as well?
add air control check box
set mech.airSpeedLimit to 0? to disable
mod - shotgun: fire nails instead of bullets
gain range?
on damage mines mod needs a nerf
spawns 2 mines every time... (from on dmg effects)
give rail gun projectile a trail
only draw above speed 5
track previous positions?
shielded mobs don't knock back the same as unshielded mobs
buff harmonic field
cover legs?
no flicker after blocking?
movement fluidity
let legs jump on mobs, but player will still take damage
like: ori and the blind forest, celeste
@@ -41,9 +41,6 @@ new type of mob vision that uses ray query with thickness
bug - mines spawn extra mines when fired at thin map wall while jumping
mod - negative mass field move faster
less friction, more like flying?
what about a neutron bomb mod, that causes the bomb to activate right after you fire and slowly move forward with no gravity
redblobgames.com/articles/visibility