negative mass field flying buff

harmonic field now has no cooldown after blocking
negative mass field accelerates slower, but with a higher top speed
negative mass field harm reduction is now 60% and always on
mod degenerate matter increases the damage reduction from 60% to 80%

falling damage and damage from blocks have been removed
(I'm trying it out, let me know if you want it back)
This commit is contained in:
landgreen
2020-05-28 16:07:09 -07:00
parent ff78c731fc
commit 7a89051384
9 changed files with 208 additions and 237 deletions

View File

@@ -342,18 +342,20 @@ const mod = {
},
{
name: "self-replication",
description: "<strong>duplicate</strong> your permanent <strong>bots</strong><br>remove all your <strong>ammo</strong>",
description: "<strong>duplicate</strong> your permanent <strong>bots</strong><br>remove <strong>80%</strong> of your <strong>ammo</strong>",
maxCount: 1,
count: 0,
isNonRefundable: true,
allowed() {
return mod.foamBotCount + mod.nailBotCount + mod.laserBotCount > 1
return mod.foamBotCount + mod.nailBotCount + mod.laserBotCount > 2
},
requires: "2 or more bots",
requires: "3 or more bots",
effect() {
//remove ammo
for (let i = 0, len = b.guns.length; i < len; ++i) {
if (b.guns[i].ammo != Infinity) b.guns[i].ammo = 0;
if (b.guns[i].ammo != Infinity) {
b.guns[i].ammo = Math.floor(b.guns[i].ammo * 0.2);
}
}
//double bots
@@ -499,7 +501,7 @@ const mod = {
},
{
name: "waste energy recovery",
description: "regen <strong>7%</strong> of max <strong class='color-f'>energy</strong> every second<br>active for <strong>5 seconds</strong> after a mob <strong>dies</strong>",
description: "regen <strong>6%</strong> of max <strong class='color-f'>energy</strong> every second<br>active for <strong>5 seconds</strong> after a mob <strong>dies</strong>",
maxCount: 1,
count: 0,
allowed() {
@@ -648,7 +650,7 @@ const mod = {
},
{
name: "energy conservation",
description: "<strong>+15%</strong> of <strong class='color-d'>damage</strong> done recovered as <strong class='color-f'>energy</strong>",
description: "<strong>+13%</strong> of <strong class='color-d'>damage</strong> done recovered as <strong class='color-f'>energy</strong>",
maxCount: 9,
count: 0,
allowed() {
@@ -656,8 +658,7 @@ const mod = {
},
requires: "",
effect() {
mod.energySiphon += 0.15;
mech.energy = mech.maxEnergy
mod.energySiphon += 0.13;
},
remove() {
mod.energySiphon = 0;
@@ -1032,7 +1033,7 @@ const mod = {
},
{
name: "shotgun spin-statistics",
description: "firing the <strong>shotgun</strong> makes you <br><strong>immune</strong> to <strong>harm</strong> for <strong>1 second</strong>",
description: "firing the <strong>shotgun</strong> makes you <br><strong>immune</strong> to <strong>harm</strong> while on cooldown",
maxCount: 1,
count: 0,
allowed() {
@@ -1591,7 +1592,7 @@ const mod = {
},
{
name: "degenerate matter",
description: "<strong>2x</strong> <strong class='color-f'>energy</strong> drain for <strong>negative mass field</strong><br>increase <strong>harm</strong> reduction to <strong>90%</strong>",
description: "<strong>negative mass field</strong><br><strong>harm</strong> reduction is increased to <strong>80%</strong>",
maxCount: 1,
count: 0,
allowed() {
@@ -1600,9 +1601,11 @@ const mod = {
requires: "negative mass field",
effect() {
mod.isHarmReduce = true
mech.fieldHarmReduction = 0.2;
},
remove() {
mod.isHarmReduce = false;
if (mech.fieldUpgrades[mech.fieldMode].name === "negative mass field") mech.setField("negative mass field") //reset harm reduction
}
},
{
@@ -1655,7 +1658,7 @@ const mod = {
},
{
name: "frequency resonance",
description: "<strong>standing wave harmonics</strong> shield is retuned<br>increase <strong>size</strong> and <strong>blocking</strong> efficiency by <strong>30%</strong>",
description: "<strong>standing wave harmonics</strong> shield is retuned<br>increase <strong>size</strong> and <strong>blocking</strong> efficiency by <strong>40%</strong>",
maxCount: 9,
count: 0,
allowed() {
@@ -1663,8 +1666,8 @@ const mod = {
},
requires: "standing wave harmonics",
effect() {
mech.fieldRange += 175 * 0.2
mech.fieldShieldingScale *= 0.7
mech.fieldRange += 175 * 0.21
mech.fieldShieldingScale *= 0.6
},
remove() {
mech.fieldRange = 175;