decloaking damage

cloaking +damage occurs for 2 seconds after decloaking
  need to cloak for 4 seconds to get the full 2 seconds of +damage
  ambush 666% -> 555% damage
boson composite drains 25% more energy when you move through mobs

nail gun gets 20% more ammo
harpoons now properly do damage on the frame before they retract
  smelting removes 10% more ammo to get another harpoon for railgun
grenade fireworks explosive petals are 25% closer together
This commit is contained in:
landgreen
2022-07-21 10:51:33 -07:00
parent f3a115b237
commit 7a66ea922c
6 changed files with 63 additions and 426 deletions

View File

@@ -1,35 +1,17 @@
******************************************************** NEXT PATCH **************************************************
finalBoss pushes away things between every phase
it's much smaller in black hole phase and very hard to hit
cloaking +damage occurs for 2 seconds after decloaking
need to cloak for 4 seconds to get the full 2 seconds of +damage
ambush 666% -> 555% damage
boson composite drains 25% more energy when you move through mobs
timeBoss, shooterBoss, orbitalBoss, laserTargetingBoss have "orbital armor"
orbitals have less health and move a bit slower
orbitalBoss is slower and has more health
blinkBoss does much less collision damage
laserTargetingBoss does 2.5x damage but it's laser is only on 1/2 the time
URL builds share what mode molecular assembler is on
nail gun gets 20% more ammo
harpoons now properly do damage on the frame before they retract
smelting removes 10% more ammo to get another harpoon for railgun
grenade fireworks explosive petals are 25% closer together
*********************************************************** TODO *****************************************************
make final Boss hidden for the mob spawning phase?
tech for molecular assembler that generates research?
show damage and defense in game?
defense and damage without difficulty included?
update every: 15 cycles?, 30?, 10?
make a m.damage variable that stores the player damage for all slow changing tech
update m.damage variable when:
new tech
flipFlip triggers
duplicationChance changes
add or remove guns
player health changes
research changes
bot count changes
tech ______ effect that last until you get hit
field or bots can check your health every cycle and see if it lower
if it's high update the health check value