decloaking damage
cloaking +damage occurs for 2 seconds after decloaking need to cloak for 4 seconds to get the full 2 seconds of +damage ambush 666% -> 555% damage boson composite drains 25% more energy when you move through mobs nail gun gets 20% more ammo harpoons now properly do damage on the frame before they retract smelting removes 10% more ammo to get another harpoon for railgun grenade fireworks explosive petals are 25% closer together
This commit is contained in:
34
todo.txt
34
todo.txt
@@ -1,35 +1,17 @@
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******************************************************** NEXT PATCH **************************************************
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finalBoss pushes away things between every phase
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it's much smaller in black hole phase and very hard to hit
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cloaking +damage occurs for 2 seconds after decloaking
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need to cloak for 4 seconds to get the full 2 seconds of +damage
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ambush 666% -> 555% damage
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boson composite drains 25% more energy when you move through mobs
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timeBoss, shooterBoss, orbitalBoss, laserTargetingBoss have "orbital armor"
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orbitals have less health and move a bit slower
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orbitalBoss is slower and has more health
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blinkBoss does much less collision damage
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laserTargetingBoss does 2.5x damage but it's laser is only on 1/2 the time
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URL builds share what mode molecular assembler is on
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nail gun gets 20% more ammo
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harpoons now properly do damage on the frame before they retract
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smelting removes 10% more ammo to get another harpoon for railgun
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grenade fireworks explosive petals are 25% closer together
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*********************************************************** TODO *****************************************************
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make final Boss hidden for the mob spawning phase?
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tech for molecular assembler that generates research?
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show damage and defense in game?
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defense and damage without difficulty included?
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update every: 15 cycles?, 30?, 10?
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make a m.damage variable that stores the player damage for all slow changing tech
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update m.damage variable when:
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new tech
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flipFlip triggers
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duplicationChance changes
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add or remove guns
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player health changes
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research changes
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bot count changes
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tech ______ effect that last until you get hit
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field or bots can check your health every cycle and see if it lower
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if it's high update the health check value
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