decloaking damage
cloaking +damage occurs for 2 seconds after decloaking need to cloak for 4 seconds to get the full 2 seconds of +damage ambush 666% -> 555% damage boson composite drains 25% more energy when you move through mobs nail gun gets 20% more ammo harpoons now properly do damage on the frame before they retract smelting removes 10% more ammo to get another harpoon for railgun grenade fireworks explosive petals are 25% closer together
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@@ -24,8 +24,8 @@ const level = {
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// powerUps.research.changeRerolls(100)
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// tech.tech[297].frequency = 100
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// b.guns[0].ammo = 10000
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// m.setField("perfect diamagnetism") //molecular assembler time dilation perfect diamagnetism
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// b.giveGuns("shotgun") //0 nail gun 1 shotgun 2 super balls 3 matter wave 4 missiles 5 grenades 6 spores 7 drones 8 foam 9 harpoon 10 mine 11 laser
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// m.setField("metamaterial cloaking") //molecular assembler time dilation perfect diamagnetism
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// b.giveGuns("harpoon") //0 nail gun 1 shotgun 2 super balls 3 matter wave 4 missiles 5 grenades 6 spores 7 drones 8 foam 9 harpoon 10 mine 11 laser
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// tech.giveTech("siphonaptera")
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// tech.giveTech("fleas")
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// tech.giveTech("colony")
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@@ -35,7 +35,7 @@ const level = {
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// for (let i = 0; i < 1; i++) tech.giveTech("cryodesiccation")
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// for (let i = 0; i < 10; i++) powerUps.directSpawn(450, -50, "tech");
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// for (let i = 0; i < 10; i++) powerUps.directSpawn(450, -50, "research");
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// spawn.starter(1900, -500, 200)
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// spawn.starter(1900, -500)
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// spawn.laserTargetingBoss(1900, -500)
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// for (let i = 0; i < 10; ++i) spawn.grower(1900, -500)
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// level.testing(); //not in rotation, used for testing
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@@ -2763,7 +2763,7 @@ const level = {
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document.body.style.backgroundColor = "#ddd";
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spawn.mapRect(-950, 0, 8200, 800); //ground
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spawn.mapRect(-950, -1200, 800, 1400); //left wall
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// spawn.mapRect(-950, -1800, 8200, 800); //roof
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spawn.mapRect(-950, -1800, 8200, 800); //roof
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spawn.mapRect(-250, -400, 1000, 600); // shelf
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spawn.mapRect(-250, -1200, 1000, 550); // shelf roof
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// for (let i = 0; i < 10; ++i) powerUps.spawn(550, -800, "ammo", false);
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