decloaking damage

cloaking +damage occurs for 2 seconds after decloaking
  need to cloak for 4 seconds to get the full 2 seconds of +damage
  ambush 666% -> 555% damage
boson composite drains 25% more energy when you move through mobs

nail gun gets 20% more ammo
harpoons now properly do damage on the frame before they retract
  smelting removes 10% more ammo to get another harpoon for railgun
grenade fireworks explosive petals are 25% closer together
This commit is contained in:
landgreen
2022-07-21 10:51:33 -07:00
parent f3a115b237
commit 7a66ea922c
6 changed files with 63 additions and 426 deletions

View File

@@ -24,8 +24,8 @@ const level = {
// powerUps.research.changeRerolls(100)
// tech.tech[297].frequency = 100
// b.guns[0].ammo = 10000
// m.setField("perfect diamagnetism") //molecular assembler time dilation perfect diamagnetism
// b.giveGuns("shotgun") //0 nail gun 1 shotgun 2 super balls 3 matter wave 4 missiles 5 grenades 6 spores 7 drones 8 foam 9 harpoon 10 mine 11 laser
// m.setField("metamaterial cloaking") //molecular assembler time dilation perfect diamagnetism
// b.giveGuns("harpoon") //0 nail gun 1 shotgun 2 super balls 3 matter wave 4 missiles 5 grenades 6 spores 7 drones 8 foam 9 harpoon 10 mine 11 laser
// tech.giveTech("siphonaptera")
// tech.giveTech("fleas")
// tech.giveTech("colony")
@@ -35,7 +35,7 @@ const level = {
// for (let i = 0; i < 1; i++) tech.giveTech("cryodesiccation")
// for (let i = 0; i < 10; i++) powerUps.directSpawn(450, -50, "tech");
// for (let i = 0; i < 10; i++) powerUps.directSpawn(450, -50, "research");
// spawn.starter(1900, -500, 200)
// spawn.starter(1900, -500)
// spawn.laserTargetingBoss(1900, -500)
// for (let i = 0; i < 10; ++i) spawn.grower(1900, -500)
// level.testing(); //not in rotation, used for testing
@@ -2763,7 +2763,7 @@ const level = {
document.body.style.backgroundColor = "#ddd";
spawn.mapRect(-950, 0, 8200, 800); //ground
spawn.mapRect(-950, -1200, 800, 1400); //left wall
// spawn.mapRect(-950, -1800, 8200, 800); //roof
spawn.mapRect(-950, -1800, 8200, 800); //roof
spawn.mapRect(-250, -400, 1000, 600); // shelf
spawn.mapRect(-250, -1200, 1000, 550); // shelf roof
// for (let i = 0; i < 10; ++i) powerUps.spawn(550, -800, "ammo", false);