JUNK percents
JUNK tech: facsimile - copy current level and insert into level queue JUNK tech: planetesimals - spawn a tech, and play planetesimals, an annoying asteroids like game with realistic physics tech that previously added 1 junk tech now adds 1% (of current non-JUNK tech options) the percent values may seem like more but I actually lowered the JUNK chance about 10% meta-analysis no longer requires replication - (if you choose a JUNK tech get a random tech and 3 research) symbiosis: only gives 1 bonus tech (was 1 or 2) blink boss rebalanced (it's easier, and has two modes) bug fixes
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30
todo.txt
30
todo.txt
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******************************************************** NEXT PATCH **************************************************
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tech: neutronium - 90% harm reduce while field is active, 33% slower move speed
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(requires negative mass field)
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tech: charmed baryon - 0 cost wormhole, 33% slower move speed
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harpoon tech: reticulum now always fires extra harpoons even if there are no targets
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tech.removeTech() method has been improved
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JUNK tech: facsimile - copy current level and insert into level queue
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JUNK tech: planetesimals - spawn a tech, and play planetesimals, an annoying asteroids like game with realistic physics
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tech that previously added 1 junk tech now adds 1% (of current non-JUNK tech options)
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the percent values may seem like more but I actually lowered the JUNK chance about 10%
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meta-analysis no longer requires replication - (if you choose a JUNK tech get a random tech and 3 research)
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symbiosis: only gives 1 bonus tech (was 1 or 2)
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blink boss rebalanced (it's easier, and has two modes)
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bug fixes
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******************************************************** TODO ********************************************************
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fields weak in late game?
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Pilot wave?
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buff with cool tech options from other fields
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buff with another damage scaling tech
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stand wave and diamagnetism
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buff end stage tech for these
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tech perfect diamagnetism - holding the field makes the field slowly travel forward
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could be base effect
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make a field that just fires your first gun
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if they have to share a cooldown give 50% shorter fire CD
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bug - death while paused crashes game?
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tech: aerodynamic heating - railgun rods super heat the air around it doing AoE damage
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