JUNK percents
JUNK tech: facsimile - copy current level and insert into level queue JUNK tech: planetesimals - spawn a tech, and play planetesimals, an annoying asteroids like game with realistic physics tech that previously added 1 junk tech now adds 1% (of current non-JUNK tech options) the percent values may seem like more but I actually lowered the JUNK chance about 10% meta-analysis no longer requires replication - (if you choose a JUNK tech get a random tech and 3 research) symbiosis: only gives 1 bonus tech (was 1 or 2) blink boss rebalanced (it's easier, and has two modes) bug fixes
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@@ -357,7 +357,7 @@ const powerUps = {
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currentRerollCount: 0,
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use(type) { //runs when you actually research a list of selections, type can be field, gun, or tech
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if (tech.isJunkResearch && powerUps.research.currentRerollCount < 3) {
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tech.addJunkTechToPool(tech.junkResearchNumber)
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tech.addJunkTechToPool(tech.junkResearchNumber * 0.01)
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} else {
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powerUps.research.changeRerolls(-1)
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}
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