JUNK percents
JUNK tech: facsimile - copy current level and insert into level queue JUNK tech: planetesimals - spawn a tech, and play planetesimals, an annoying asteroids like game with realistic physics tech that previously added 1 junk tech now adds 1% (of current non-JUNK tech options) the percent values may seem like more but I actually lowered the JUNK chance about 10% meta-analysis no longer requires replication - (if you choose a JUNK tech get a random tech and 3 research) symbiosis: only gives 1 bonus tech (was 1 or 2) blink boss rebalanced (it's easier, and has two modes) bug fixes
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@@ -949,12 +949,12 @@ const m = {
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},
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setHoldDefaults() {
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if (tech.isFreeWormHole && m.fieldUpgrades[m.fieldMode].name !== "wormhole") {
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tech.removeTech("charmed baryon") //neutronum can get player stuck so it has to be removed if player has wrong field
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powerUps.directSpawn(m.pos.x, m.pos.y, "tech");
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const removed = tech.removeTech("charmed baryon") //neutronum can get player stuck so it has to be removed if player has wrong field
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if (removed) powerUps.directSpawn(m.pos.x, m.pos.y, "tech");
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}
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if (tech.isNeutronium && m.fieldUpgrades[m.fieldMode].name !== "negative mass") {
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tech.removeTech("neutronium") //neutronum can get player stuck so it has to be removed if player has wrong field
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powerUps.directSpawn(m.pos.x, m.pos.y, "tech");
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const removed = tech.removeTech("neutronium") //neutronum can get player stuck so it has to be removed if player has wrong field
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if (removed) powerUps.directSpawn(m.pos.x, m.pos.y, "tech");
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}
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if (m.energy < m.maxEnergy) m.energy = m.maxEnergy;
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m.fieldRegen = tech.energyRegen; //0.001
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