JUNK percents
JUNK tech: facsimile - copy current level and insert into level queue JUNK tech: planetesimals - spawn a tech, and play planetesimals, an annoying asteroids like game with realistic physics tech that previously added 1 junk tech now adds 1% (of current non-JUNK tech options) the percent values may seem like more but I actually lowered the JUNK chance about 10% meta-analysis no longer requires replication - (if you choose a JUNK tech get a random tech and 3 research) symbiosis: only gives 1 bonus tech (was 1 or 2) blink boss rebalanced (it's easier, and has two modes) bug fixes
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@@ -1140,7 +1140,7 @@ const mobs = {
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if (tech.isAddRemoveMaxHealth) {
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if (this.isBoss && this.isDropPowerUp) {
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powerUps.spawn(this.position.x, this.position.y, "tech", false)
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if (0.5 < Math.random()) powerUps.spawn(this.position.x, this.position.y, "tech", false)
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// if (0.5 < Math.random()) powerUps.spawn(this.position.x, this.position.y, "tech", false)
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} else {
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const amount = 0.01
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if (tech.isEnergyHealth) {
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