JUNK percents

JUNK tech: facsimile - copy current level and insert into level queue
JUNK tech: planetesimals - spawn a tech, and play planetesimals, an annoying asteroids like game with realistic physics

tech that previously added 1 junk tech now adds 1% (of current non-JUNK tech options)
  the percent values may seem like more but I actually lowered the JUNK chance about 10%

meta-analysis no longer requires replication - (if you choose a JUNK tech get a random tech and 3 research)
symbiosis: only gives 1 bonus tech (was 1 or 2)
blink boss rebalanced (it's easier, and has two modes)

bug fixes
This commit is contained in:
landgreen
2021-10-27 19:21:51 -07:00
parent 34b1a02981
commit 79e27978ec
11 changed files with 985 additions and 86 deletions

View File

@@ -1140,7 +1140,7 @@ const mobs = {
if (tech.isAddRemoveMaxHealth) {
if (this.isBoss && this.isDropPowerUp) {
powerUps.spawn(this.position.x, this.position.y, "tech", false)
if (0.5 < Math.random()) powerUps.spawn(this.position.x, this.position.y, "tech", false)
// if (0.5 < Math.random()) powerUps.spawn(this.position.x, this.position.y, "tech", false)
} else {
const amount = 0.01
if (tech.isEnergyHealth) {