ice IX energy
laser bots now use the same laser code as the player mod: thermoelectric effect - ice IX bullets give you 7% energy after they collides with mobs
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10
js/level.js
10
js/level.js
@@ -15,10 +15,10 @@ const level = {
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// game.zoomScale = 1000;
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// game.setZoom();
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// mech.isCloak = true;
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// mech.setField("metamaterial cloaking")
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// mech.setField("perfect diamagnetism")
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// b.giveGuns("laser")
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// for (let i = 0; i < 1; i++) {
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// mod.giveMod("diffuse beam");
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// for (let i = 0; i < 10; i++) {
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// mod.giveMod("laser-bot");
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// }
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// mod.giveMod("orbit-bot upgrade")
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@@ -118,7 +118,7 @@ const level = {
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spawn.mapRect(-950, -1800, 8200, 800); //roof
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spawn.mapRect(-250, -700, 1000, 900); // shelf
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spawn.mapRect(-250, -1200, 1000, 250); // shelf roof
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powerUps.spawnStartingPowerUps(600, -800);
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// powerUps.spawnStartingPowerUps(600, -800);
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powerUps.spawn(550, -800, "reroll", false);
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function blockDoor(x, y, blockSize = 58) {
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@@ -150,7 +150,7 @@ const level = {
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// spawn.sniper(1800, -120)
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// spawn.sniper(2200, -120)
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// spawn.cellBossCulture(1600, -500)
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spawn.starter(1600, -500, 160)
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spawn.starter(1600, -500)
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// spawn.powerUpBoss(1600, -500)
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// spawn.shield(mob[mob.length - 1], 1200, -500, 1);
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