build css mostly
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@@ -57,7 +57,7 @@ const b = {
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},
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mods: [{
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name: "depleted uranium rounds",
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description: "your <strong>bullets</strong> are 10% larger<br>increased momentum and physical <strong class='color-d'>damage</strong>",
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description: "your <strong>bullets</strong> are 10% larger<br>increased mass and physical <strong class='color-d'>damage</strong>",
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have: false, //0
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effect: () => {
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//good for guns that do mostly projectile damage:
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@@ -224,7 +224,7 @@ const b = {
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},
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{
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name: "monogamy",
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description: "using your first gun reduces <strong class='color-d'>damage</strong> taken<br>scales by <strong>7%</strong> for each gun in your inventory",
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description: "using your first gun reduces <strong class='color-d'>damage</strong> taken<br><em>scales by <strong>7%</strong> for each gun in your inventory</em>",
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have: false, //20
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effect: () => { // good with long term planning
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b.isModMonogamy = true
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@@ -943,7 +943,7 @@ const b = {
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}
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}, {
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name: "wave beam", //3
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description: "fire a stream of oscillating particles<br>bullets <strong>propagate</strong> through solids",
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description: "emit a <strong>sine wave</strong> of oscillating particles<br>particles propagate through <strong>walls</strong>",
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ammo: 0,
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ammoPack: 85,
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have: false,
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@@ -1192,7 +1192,7 @@ const b = {
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}
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}, {
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name: "flak", //8
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description: "fire a cluster of short range projectiles<br><strong class='color-e'>explode</strong> on contact or after half a second",
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description: "fire a cluster of short range projectiles<br><strong class='color-e'>explodes</strong> on contact or after half a second",
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ammo: 0,
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ammoPack: 20,
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have: false,
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