build css mostly

This commit is contained in:
landgreen
2019-12-04 06:54:13 -08:00
parent 8d7a70aa57
commit 7926952049
7 changed files with 71 additions and 51 deletions

View File

@@ -57,7 +57,7 @@ const b = {
},
mods: [{
name: "depleted uranium rounds",
description: "your <strong>bullets</strong> are 10% larger<br>increased momentum and physical <strong class='color-d'>damage</strong>",
description: "your <strong>bullets</strong> are 10% larger<br>increased mass and physical <strong class='color-d'>damage</strong>",
have: false, //0
effect: () => {
//good for guns that do mostly projectile damage:
@@ -224,7 +224,7 @@ const b = {
},
{
name: "monogamy",
description: "using your first gun reduces <strong class='color-d'>damage</strong> taken<br>scales by <strong>7%</strong> for each gun in your inventory",
description: "using your first gun reduces <strong class='color-d'>damage</strong> taken<br><em>scales by <strong>7%</strong> for each gun in your inventory</em>",
have: false, //20
effect: () => { // good with long term planning
b.isModMonogamy = true
@@ -943,7 +943,7 @@ const b = {
}
}, {
name: "wave beam", //3
description: "fire a stream of oscillating particles<br>bullets <strong>propagate</strong> through solids",
description: "emit a <strong>sine wave</strong> of oscillating particles<br>particles propagate through <strong>walls</strong>",
ammo: 0,
ammoPack: 85,
have: false,
@@ -1192,7 +1192,7 @@ const b = {
}
}, {
name: "flak", //8
description: "fire a cluster of short range projectiles<br><strong class='color-e'>explode</strong> on contact or after half a second",
description: "fire a cluster of short range projectiles<br><strong class='color-e'>explodes</strong> on contact or after half a second",
ammo: 0,
ammoPack: 20,
have: false,

View File

@@ -457,7 +457,7 @@ const game = {
document.getElementById("controls").style.display = "inline";
document.getElementById("build-button").style.display = "inline"
isShowingBuilds = false
// document.getElementById("settings").style.display = "inline";
document.getElementById("settings").style.display = "inline";
document.getElementById("splash").style.display = "inline";
document.getElementById("dmg").style.display = "none";
document.getElementById("health-bg").style.display = "none";
@@ -470,6 +470,7 @@ const game = {
document.body.style.overflow = "hidden"
document.getElementById("build-grid").style.display = "none"
document.getElementById("controls").style.display = "none";
document.getElementById("settings").style.display = "none";
document.getElementById("build-button").style.display = "none";
document.getElementById("splash").onclick = null; //removes the onclick effect so the function only runs once
document.getElementById("splash").style.display = "none"; //hides the element that spawned the function

View File

@@ -168,12 +168,14 @@ const build = {
}
document.getElementById("build-button").addEventListener("click", () => {
document.getElementById("build-button").style.display = "none";
const el = document.getElementById("build-grid")
if (build.isShowingBuilds) {
el.style.display = "none"
build.isShowingBuilds = false
document.body.style.overflow = "hidden"
document.getElementById("controls").style.display = 'inline'
document.getElementById("settings").style.display = 'inline'
} else {
build.list = []
let text = '<p>choose up to 5 powers<br> <button type="button" id="build-begin-button" onclick="build.startBuildRun()">Begin Run</button></p>'
@@ -192,6 +194,7 @@ document.getElementById("build-button").addEventListener("click", () => {
document.body.style.overflowY = "scroll";
document.body.style.overflowX = "hidden";
document.getElementById("controls").style.display = 'none'
document.getElementById("settings").style.display = 'none'
}
});

View File

@@ -1133,7 +1133,7 @@ const mech = {
},
{
name: "plasma torch",
description: "use <strong class='color-f'>energy</strong> to emit <strong class='color-d'>damaging</strong> beam<br><strong>decreased</strong> <strong>shield</strong> range and efficiency",
description: "use <strong class='color-f'>energy</strong> to emit <strong class='color-d'>damaging</strong> plasma<br><strong>decreased</strong> <strong>shield</strong> range and efficiency",
effect: () => {
mech.fieldMode = 2;
mech.fieldText();

View File

@@ -45,8 +45,8 @@ const powerUps = {
if (!game.lastLogTime) game.makeTextLog("<span style='font-size:115%;'><span class='color-f'>+energy</span></span>", 300);
} else {
//ammo given scales as mobs take more hits to kill
let ammo = Math.ceil((target.ammoPack * (0.4 + 0.05 * Math.random())) / b.dmgScale);
if (level.isBuildRun) ammo *= 2
let ammo = Math.ceil((target.ammoPack * (0.45 + 0.06 * Math.random())) / Math.sqrt(b.dmgScale));
if (level.isBuildRun) ammo = Math.floor(ammo * 1.2)
target.ammo += ammo;
game.updateGunHUD();
game.makeTextLog("<div class='circle gun'></div> &nbsp; <span style='font-size:110%;'>+" + ammo + " ammo for " + target.name + "</span>", 300);