dripp
new community map: dripp! enable the 13 community maps in settings
This commit is contained in:
20
js/tech.js
20
js/tech.js
@@ -2579,7 +2579,7 @@ const tech = {
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},
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{
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name: "Zeno's paradox",
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description: "reduce <strong class='color-harm'>harm</strong> by <strong>85%</strong>, but every <strong>5</strong> seconds<br>remove <strong>6%</strong> of your current <strong class='color-h'>health</strong>",
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description: "reduce <strong class='color-harm'>harm</strong> by <strong>85%</strong>, but every <strong>5</strong> seconds<br>remove <strong>5%</strong> of your current <strong class='color-h'>health</strong>",
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// description: "every <strong>5</strong> seconds remove <strong>1/10</strong> of your <strong class='color-h'>health</strong><br>reduce <strong class='color-harm'>harm</strong> by <strong>90%</strong>",
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maxCount: 1,
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count: 0,
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@@ -3679,12 +3679,11 @@ const tech = {
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{
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name: "strange attractor",
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descriptionFunction() { return `use ${powerUps.orb.research(2)} to spawn <strong>1</strong> <strong class='color-m'>tech</strong> with <strong>double</strong><br>your <strong class='color-dup'>duplication</strong> chance <em>(${(2*tech.duplicationChance()*100).toFixed(0)}%)</em>` },
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// description: `use ${powerUps.orb.research(2)} to spawn <strong>1</strong> <strong class='color-m'>tech</strong> with <strong>double</strong><br>your <strong class='color-dup'>duplication</strong> chance <em>(${(2*tech.duplicationChance()*100).toFixed(0)}%)</em>`,
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maxCount: 1,
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count: 0,
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frequency: 1000,
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frequencyDefault: 1000,
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frequency: 1,
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frequencyDefault: 1,
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isNonRefundable: true,
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isBadRandomOption: true,
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allowed() {
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@@ -9623,17 +9622,15 @@ const tech = {
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remove() {}
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},
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{
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name: "re-arm",
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description: "remove all your <strong class='color-g'>guns</strong>,<br>and <strong>spawn</strong> new ones",
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maxCount: 9,
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name: "translucent",
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description: "remove your <strong class='color-g'>guns</strong> and <strong>spawn</strong> new ones<br>your <strong class='color-g'>bullets</strong> and bots are transparent",
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maxCount: 1,
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count: 0,
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frequency: 0,
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isNonRefundable: true,
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isJunk: true,
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allowed() {
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return b.inventory.length > 0
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},
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requires: "at least 1 gun",
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allowed() { return true },
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requires: "",
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effect() {
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for (let i = 0; i < b.inventory.length; i++) powerUps.spawn(m.pos.x + 60 * (Math.random() - 0.5), m.pos.y + 60 * (Math.random() - 0.5), "gun");
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@@ -9646,6 +9643,7 @@ const tech = {
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if (b.guns[i].ammo !== Infinity) b.guns[i].ammo = 0;
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}
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simulation.makeGunHUD(); //update gun HUD
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b.bulletDraw = () => {};
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},
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remove() {}
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},
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