new community map: dripp!
  enable the 13 community maps in settings
This commit is contained in:
landgreen
2022-06-07 17:51:04 -07:00
parent 227e4491a6
commit 789769519a
5 changed files with 226 additions and 40 deletions

View File

@@ -2579,7 +2579,7 @@ const tech = {
},
{
name: "Zeno's paradox",
description: "reduce <strong class='color-harm'>harm</strong> by <strong>85%</strong>, but every <strong>5</strong> seconds<br>remove <strong>6%</strong> of your current <strong class='color-h'>health</strong>",
description: "reduce <strong class='color-harm'>harm</strong> by <strong>85%</strong>, but every <strong>5</strong> seconds<br>remove <strong>5%</strong> of your current <strong class='color-h'>health</strong>",
// description: "every <strong>5</strong> seconds remove <strong>1/10</strong> of your <strong class='color-h'>health</strong><br>reduce <strong class='color-harm'>harm</strong> by <strong>90%</strong>",
maxCount: 1,
count: 0,
@@ -3679,12 +3679,11 @@ const tech = {
{
name: "strange attractor",
descriptionFunction() { return `use ${powerUps.orb.research(2)} to spawn <strong>1</strong> <strong class='color-m'>tech</strong> with <strong>double</strong><br>your <strong class='color-dup'>duplication</strong> chance <em>(${(2*tech.duplicationChance()*100).toFixed(0)}%)</em>` },
// description: `use ${powerUps.orb.research(2)} to spawn <strong>1</strong> <strong class='color-m'>tech</strong> with <strong>double</strong><br>your <strong class='color-dup'>duplication</strong> chance <em>(${(2*tech.duplicationChance()*100).toFixed(0)}%)</em>`,
maxCount: 1,
count: 0,
frequency: 1000,
frequencyDefault: 1000,
frequency: 1,
frequencyDefault: 1,
isNonRefundable: true,
isBadRandomOption: true,
allowed() {
@@ -9623,17 +9622,15 @@ const tech = {
remove() {}
},
{
name: "re-arm",
description: "remove all your <strong class='color-g'>guns</strong>,<br>and <strong>spawn</strong> new ones",
maxCount: 9,
name: "translucent",
description: "remove your <strong class='color-g'>guns</strong> and <strong>spawn</strong> new ones<br>your <strong class='color-g'>bullets</strong> and bots are transparent",
maxCount: 1,
count: 0,
frequency: 0,
isNonRefundable: true,
isJunk: true,
allowed() {
return b.inventory.length > 0
},
requires: "at least 1 gun",
allowed() { return true },
requires: "",
effect() {
for (let i = 0; i < b.inventory.length; i++) powerUps.spawn(m.pos.x + 60 * (Math.random() - 0.5), m.pos.y + 60 * (Math.random() - 0.5), "gun");
@@ -9646,6 +9643,7 @@ const tech = {
if (b.guns[i].ammo !== Infinity) b.guns[i].ammo = 0;
}
simulation.makeGunHUD(); //update gun HUD
b.bulletDraw = () => {};
},
remove() {}
},