coyote time
added 5 cycles of "coyote time" this means you can still jump for 5/60 = 0.1 seconds after leaving the ground let me know if you like the feel this might cause some unexpected bugs, or reduce the difficulty of some platforming levels JUNK tech: NFT - buy your current game seed no one is allow to use your seeds if they use them they are gonna get in trouble removed the pavilion/ruins map to see if it's causing bugs
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25
todo.txt
25
todo.txt
@@ -1,14 +1,25 @@
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******************************************************** NEXT PATCH **************************************************
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JUNK tech: meteor shower - take a shower, but meteors instead of water
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JUNK tech: discount - get 3 random JUNK tech for the price of 1!
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added 5 cycles of "coyote time"
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this means you can still jump for 5/60 = 0.1 seconds after leaving the ground
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let me know if you like the feel
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this might cause some unexpected bugs, or reduce the difficulty of some platforming levels
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bug fixes
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JUNK tech: NFT - buy your current game seed
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no one is allow to use your seeds
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if they use them they are gonna get in trouble
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I'll be off line until Saturday, so please don't submit any bug reports until I return
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removed the pavilion/ruins map to see if it's causing bugs
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******************************************************** TODO ********************************************************
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tech smoke grenades - mobs inside a cloud can't see player
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draw on the region so it's hard for player to see as well
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you'd have to make something similar to MACHO that exists after an explosion goes off
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maybe just keep it simple:
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stun mobs for a long time, and draw a 99& alpha grey circle for the same time
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don't worry about mobs seeing you inside the circle, the circle is kinda small so it doesn't matter
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tech mines: mines fire _____ instead of nails
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needles
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@@ -40,6 +51,8 @@ bug: often game puts player position at NaN
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clues:
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maybe with vanish or other special blocks and grapple hook
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very high level for tech, duplication
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happened once with only 13 tech
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?&seed=7269&gun0=drones&gun1=matter%20wave&gun2=shotgun&tech0=arsenal&tech1=dead%20reckoning&tech2=regression&tech3=unified%20field%20theory&tech4=rivet%20gun&tech5=phonon&tech6=affine%20connection&field=wormhole&difficulty=2
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maybe not about JUNK though
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maybe on tons of bullets
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maybe grappling hook, Bulk modulus
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@@ -88,10 +101,6 @@ setting to remove UI, except health bar
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except active gun? to see ammo
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checkbox in pause and in settings
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add coyote jump
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log game m.cycle when last on ground
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for jump check if game cycle is < last on ground cycle -2
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pause time like invariant for other things...
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throwing blocks
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charging railgun
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