coyote time
added 5 cycles of "coyote time" this means you can still jump for 5/60 = 0.1 seconds after leaving the ground let me know if you like the feel this might cause some unexpected bugs, or reduce the difficulty of some platforming levels JUNK tech: NFT - buy your current game seed no one is allow to use your seeds if they use them they are gonna get in trouble removed the pavilion/ruins map to see if it's causing bugs
This commit is contained in:
59
js/tech.js
59
js/tech.js
@@ -757,7 +757,7 @@ const tech = {
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},
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{
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name: "regression",
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description: "bullet <strong>collisions</strong> increase <strong>vulnerability</strong> to<br><strong class='color-d'>damage</strong> by <strong>5%</strong> for mobs <em>(0.5% for bosses)</em>",
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description: "bullet <strong>collisions</strong> increase <strong>vulnerability</strong> to<br><strong class='color-d'>damage</strong> by <strong>5%</strong> for mobs <em>(0.25% for bosses)</em>",
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maxCount: 1,
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count: 0,
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frequency: 1,
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@@ -7491,26 +7491,6 @@ const tech = {
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// },
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// remove() {}
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// },
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{
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name: "tinker",
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description: "<strong>permanently</strong> unlock <strong class='color-j'>JUNK</strong> <strong class='color-m'>tech</strong> in experiment mode<br><em>this effect is stored for future visits</em>",
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maxCount: 1,
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count: 0,
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frequency: 0,
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frequencyDefault: 0,
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isJunk: true,
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isNonRefundable: true,
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allowed() {
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return !localSettings.isJunkExperiment
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},
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requires: "",
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effect() {
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console.log('hi')
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localSettings.isJunkExperiment = true
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if (localSettings.isAllowed) localStorage.setItem("localSettings", JSON.stringify(localSettings)); //update local storage
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},
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remove() {}
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},
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{
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name: "discount",
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description: "get 3 random <strong class='color-j'>JUNK</strong> <strong class='color-m'>tech</strong> for the price of 1!",
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@@ -9293,6 +9273,43 @@ const tech = {
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},
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remove() {}
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},
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{
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name: "tinker",
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description: "<strong>permanently</strong> unlock <strong class='color-j'>JUNK</strong> <strong class='color-m'>tech</strong> in experiment mode<br><em>this effect is stored for future visits</em>",
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maxCount: 1,
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count: 0,
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frequency: 0,
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frequencyDefault: 0,
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isJunk: true,
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isNonRefundable: true,
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allowed() {
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return !localSettings.isJunkExperiment
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},
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requires: "",
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effect() {
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localSettings.isJunkExperiment = true
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if (localSettings.isAllowed) localStorage.setItem("localSettings", JSON.stringify(localSettings)); //update local storage
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},
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remove() {}
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},
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{
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name: "NFT",
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descriptionFunction() { return `buy your current game seed: <strong style = 'font-size:130%;'>${Math.initialSeed}</strong><br><em>no one is allow to use your seeds<br>if they use them they are gonna get in trouble</em><br>your seeds: <span style = 'font-size:70%;'>${localSettings.personalSeeds.join()}</span>` },
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maxCount: 1,
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count: 0,
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frequency: 0,
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isJunk: true,
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isNonRefundable: true,
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allowed() {
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return true
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},
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requires: "",
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effect() {
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localSettings.personalSeeds.push(Math.initialSeed)
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if (localSettings.isAllowed) localStorage.setItem("localSettings", JSON.stringify(localSettings)); //update local storage
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},
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remove() {}
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},
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//**************************************************
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//************************************************** undefined / lore
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//************************************************** tech
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