coyote time
added 5 cycles of "coyote time" this means you can still jump for 5/60 = 0.1 seconds after leaving the ground let me know if you like the feel this might cause some unexpected bugs, or reduce the difficulty of some platforming levels JUNK tech: NFT - buy your current game seed no one is allow to use your seeds if they use them they are gonna get in trouble removed the pavilion/ruins map to see if it's causing bugs
This commit is contained in:
@@ -1204,9 +1204,9 @@ function localstorageCheck() {
|
||||
if (localstorageCheck()) {
|
||||
localSettings = JSON.parse(localStorage.getItem("localSettings"))
|
||||
if (localSettings) {
|
||||
console.log('localStorage is enabled')
|
||||
localSettings.isAllowed = true
|
||||
localSettings.isEmpty = false
|
||||
console.log('localStorage is enabled')
|
||||
} else {
|
||||
console.log('localStorage is enabled, local settings empty')
|
||||
localSettings = {
|
||||
@@ -1215,8 +1215,8 @@ if (localstorageCheck()) {
|
||||
}
|
||||
}
|
||||
} else {
|
||||
localSettings = { isAllowed: false }
|
||||
console.log("localStorage is disabled")
|
||||
localSettings = { isAllowed: false }
|
||||
}
|
||||
|
||||
|
||||
@@ -1243,6 +1243,7 @@ if (localSettings.isAllowed && !localSettings.isEmpty) {
|
||||
document.getElementById("difficulty-select").value = localSettings.difficultyMode
|
||||
|
||||
if (localSettings.fpsCapDefault === undefined) localSettings.fpsCapDefault = 'max'
|
||||
if (localSettings.personalSeeds === undefined) localSettings.personalSeeds = [];
|
||||
if (localSettings.fpsCapDefault === 'max') {
|
||||
simulation.fpsCapDefault = 999999999;
|
||||
} else {
|
||||
@@ -1252,6 +1253,7 @@ if (localSettings.isAllowed && !localSettings.isEmpty) {
|
||||
} else {
|
||||
console.log('setting default localSettings')
|
||||
localSettings = {
|
||||
personalSeeds: [],
|
||||
isJunkExperiment: false,
|
||||
isCommunityMaps: false,
|
||||
difficultyMode: '2',
|
||||
|
||||
Reference in New Issue
Block a user