power up selection code rewrite
rewrite of the tech,gun,field selection code odds of new bugs is pretty high, but the code is shorter and faster, so easier to fix path integral is no longer a JUNK tech lets you choose from every option on next tech emergence is stackable +2 power up choices per stack tech: integrated circuit - if ON +7 power up choices if OFF -1 update matter.js engine 0.17.1 -> 0.18.0 shouldn't change anything big fixes
This commit is contained in:
@@ -105,7 +105,7 @@ const simulation = {
|
||||
simulation.isTimeSkipping = true;
|
||||
for (let i = 0; i < cycles; i++) {
|
||||
simulation.cycle++;
|
||||
// m.walk_cycle += (m.flipLegs * m.Vx) * 0.5; //makes the legs look like they are moving fast (it's times 0.5 because when they move too fast it's a blur)
|
||||
// m.walk_cycle += (m.flipLegs * m.Vx) * 0.5; //makes the legs look like they are moving fast this is just gonna run for each method call since it needs some tweaking
|
||||
simulation.gravity();
|
||||
Engine.update(engine, simulation.delta);
|
||||
// level.custom();
|
||||
|
||||
Reference in New Issue
Block a user