power up selection code rewrite
rewrite of the tech,gun,field selection code odds of new bugs is pretty high, but the code is shorter and faster, so easier to fix path integral is no longer a JUNK tech lets you choose from every option on next tech emergence is stackable +2 power up choices per stack tech: integrated circuit - if ON +7 power up choices if OFF -1 update matter.js engine 0.17.1 -> 0.18.0 shouldn't change anything big fixes
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@@ -3367,7 +3367,7 @@ const m = {
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const drain = m.fieldRegen + 0.0004
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if (m.energy > drain) {
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m.energy -= drain
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if (m.immuneCycle < m.cycle + 1) m.immuneCycle = m.cycle + 1; //player is immune to damage for 1/4 seconds // and can't regen
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if (m.immuneCycle < m.cycle + 1) m.immuneCycle = m.cycle + 1; //player is immune to damage for 1 cycle
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m.isBodiesAsleep = true;
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function sleep(who) {
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@@ -3469,7 +3469,7 @@ const m = {
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x: velocity.x,
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y: velocity.y - 4 //an extra vertical kick so the player hangs in place longer
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});
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if (m.immuneCycle < m.cycle + 15) m.immuneCycle = m.cycle + 15; //player is immune to damage for 1/4 seconds
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if (m.immuneCycle < m.cycle + 5) m.immuneCycle = m.cycle + 5; //player is immune to damage for 1/4 seconds
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// move bots to player
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for (let i = 0; i < bullet.length; i++) {
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if (bullet[i].botType) {
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