timeSkip
new reactor boss: timeBoss - after taking some damage it speeds up the passage of time reactor level has big doors nonrefundable tech show up in the pause menu time dilation field - move, jump, and fire 25% faster JUNK tech: closed timelike curve - spawn 5 field power ups, but every 12 seconds teleport a second into your future
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@@ -275,9 +275,11 @@ ${simulation.isCheating ? "<br><br><em>lore disabled</em>": ""}
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const style = (tech.isPauseEjectTech && !simulation.isChoosing) ? 'style="animation: techColorCycle 1s linear infinite alternate;"' : ''
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for (let i = 0, len = tech.tech.length; i < len; i++) {
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if (tech.tech[i].count > 0 && !tech.tech[i].isNonRefundable) {
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if (tech.tech[i].count > 0) {
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const techCountText = tech.tech[i].count > 1 ? `(${tech.tech[i].count}x)` : "";
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if (tech.tech[i].isFieldTech) {
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if (tech.tech[i].isNonRefundable) {
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text += `<div class="pause-grid-module" id ="${i}-pause-tech" onclick="powerUps.pauseEjectTech(${i})" style = "border: 0px; opacity:0.5; font-size: 60%; line-height: 130%; padding-top: 6px; padding-bottom: 6px;"><div class="grid-title">${tech.tech[i].link} ${techCountText}</div>${tech.tech[i].descriptionFunction ? tech.tech[i].descriptionFunction() :tech.tech[i].description}</div></div>`
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} else if (tech.tech[i].isFieldTech) {
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text += `<div class="pause-grid-module" id ="${i}-pause-tech" onclick="powerUps.pauseEjectTech(${i})" ${style}><div class="grid-title">
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<span style="position:relative;">
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<div class="circle-grid tech" style="position:absolute; top:0; left:0;opacity:0.8;"></div>
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