training mode choice for new players
electronegativity: +26->23% damage gun cancel button doesn't show up on the initial level if you haven't done the training yet and you didn't choose a gun after exiting initial level players are prompted to start the training levels only if they haven't done the training and they didn't pick up a gun, and a few other conditions community training levels only are added when community maps setting is on and player clicks on training if you die after clearing fewer than 4 levels the difficulty settings automatically opens improved text formatting on updates
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@@ -477,6 +477,8 @@ const m = {
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Composite.clear(engine.world);
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Engine.clear(engine);
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simulation.splashReturn();
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//if you die after clearing fewer than 4 levels the difficulty settings automatically opens
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if (level.levelsCleared < 4 && !simulation.isTraining && !simulation.isCheating) document.getElementById("settings-details").open = true;
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}, 5000);
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}
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},
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@@ -5042,7 +5044,7 @@ const m = {
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{
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name: "grappling hook",
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// description: `use <strong class='color-f'>energy</strong> to pull yourself towards the <strong>map</strong><br>generate <strong>6</strong> <strong class='color-f'>energy</strong> per second`,
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description: `use <strong class='color-f'>energy</strong> to fire a hook that <strong>pulls</strong> player<br><strong class='color-d'>damages</strong> mobs and destroys <strong class='color-block'>blocks</strong><br>generate <strong>6</strong> <strong class='color-f'>energy</strong> per second`,
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description: `use <strong class='color-f'>energy</strong> to fire a hook that <strong>pulls</strong> player<br><strong class='color-d'>damages</strong> mobs and grabs <strong class='color-block'>blocks</strong><br>generate <strong>6</strong> <strong class='color-f'>energy</strong> per second`,
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effect: () => {
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m.fieldFire = true;
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// m.holdingMassScale = 0.01; //can hold heavier blocks with lower cost to jumping
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