seeded random
all runs are now seeded
seed defaults to the last 8 digits of UTC time in milliseconds
set a custom randomization seed in settings
seed controls:
at start - boss list, mob type list, level list, horizontal flip
during run - tech, gun, field choices, some custom level randomization
doesn't control: mob spawns, mob size, some minor level differences, specific level boss choices, ammo reward values, specific tech effects
bug fix with ground state
This commit is contained in:
35
todo.txt
35
todo.txt
@@ -1,20 +1,33 @@
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******************************************************** NEXT PATCH **************************************************
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tech: particle collider - in pause menu clicking a tech ejects it (5% chance to lose the power up and convert into energy)
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(also works on testing without the tech)
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all runs are now seeded
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seed defaults to the last 8 digits of UTC time in milliseconds
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set a custom randomization seed in settings
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seed controls:
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at start - boss list, mob type list, level list, horizontal flip
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during run - tech, gun, field choices, some custom level randomization
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doesn't control: mob spawns, mob size, some minor level differences, specific level boss choices, ammo reward values, specific tech effects
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growBoss no longer goes invulnerable
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bounceBoss bullets (on reactor map)
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do 33% less damage
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move 50% slower, so they don't fill the entire map
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ground state reworked: reduce passive energy regen by 66%, increase max energy by 200
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electronegativity: increase damage by 1% for every 9 -> 8 energy
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acetone peroxide does 300 -> 200% more self harm from explosions
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predator renamed parasitism
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bug fix with ground state
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******************************************************** TODO ********************************************************
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make a seed/hash system that controls only the tech/guns/fields shown
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seed will control:
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seeded random at start done - random level boss, mob types list, level order, horizontal flip
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seeded random during run - tech, gun, field choices
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not seeded random - mob spawns, mob size, minor level differences, custom level boss choices, ammo rewards, tech effect randomness
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better to only seed things at the start of the run so it doesn't mess with power up choices
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put a seed display in top right corner of splash menu, or settings?
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normal seed = full UTC time
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make option for a daily seed: seed = day+year
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give 1 extra tech for doing the daily seeded run
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make the option for the daily run, a secret exit in the intro level?
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figure out how to convert text into seed
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display seed in pause menu
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tech upgrade to anthropic to make it trigger at 50% life and 0%
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JUNK tech: https://bindingofisaacrebirth.fandom.com/wiki/Damocles
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cloaking field doesn't show energy over max
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