seeded random
all runs are now seeded
seed defaults to the last 8 digits of UTC time in milliseconds
set a custom randomization seed in settings
seed controls:
at start - boss list, mob type list, level list, horizontal flip
during run - tech, gun, field choices, some custom level randomization
doesn't control: mob spawns, mob size, some minor level differences, specific level boss choices, ammo reward values, specific tech effects
bug fix with ground state
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@@ -658,7 +658,9 @@ const simulation = {
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b.setFireMethod()
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b.setFireCD();
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// simulation.updateTechHUD();
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powerUps.tech.choiceLog = []
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powerUps.tech.choiceLog = [];
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powerUps.gun.choiceLog = [];
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powerUps.field.choiceLog = [];
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powerUps.totalPowerUps = 0;
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powerUps.research.count = 0;
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m.setFillColors();
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