dark patterns
tech cloning requires > 25% dup chance, and is now only 2x (was 3x) your dup chance for a second boss playing with the 4 community levels now removes 4 random levels from the level list tech: dark patterns - reduce combat difficulty by 1 level and add 16 junk tech to the potential tech pool
This commit is contained in:
50
todo.txt
50
todo.txt
@@ -1,5 +1,9 @@
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******************************************************** NEXT PATCH ********************************************************
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tech cloning requires > 25% dup chance, and is now only 2x (was 3x) your dup chance for a second boss
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playing with the 4 community levels now removes 4 random levels from the level list
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tech: dark patterns - reduce combat difficulty by 1 level and add 16 junk tech to the potential tech pool
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******************************************************** BUGS ********************************************************
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@@ -27,7 +31,23 @@
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******************************************************** TODO ********************************************************
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smooth history following for dynamo-bot?
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reduce 3 difficulty, randomize all mods when you...
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take damage
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switch guns
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pick up a tech
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add back in gamepad support
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https://github.com/landgreen/landgreen.github.io/search?q=gamepadconnected
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mechanic: gain damage when there are fewer bullets
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mechanic: untested tech
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negative effect (one time effects are better to avoid code clutter)
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change the player draw to some of the dumb stuff in discord console
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convert your bots to research (requires you to have some bots)
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your bots are changed to random bots
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rename intro level to something lore related
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give undefined tech different effects at different localSettings.loreCount values
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or just random effects
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@@ -52,11 +72,6 @@ bot: ice blast, long CD AOE freeze
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RPG default or tech: grenades detonate on your cursor / where your cursor was when they were fired
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tech: double your research
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set your duplication chance to zero
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requires 5 rerolls and 20% duplication chance
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might want to use a single variable for all duplication
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tech: dodge chance for cloaking, harmonic fields, also pilot wave
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20% chance up to 3 stacks, not additive
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0.8^count
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@@ -74,25 +89,6 @@ tech: time dilation - when you exit time dilation rewind to the state you entere
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mob ability bombs/bullets that suck in player
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mechanic: technological dead end - add tech to the tech pool with a dumb effect
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don't show up in custom?
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negative effect (one time effects are better to avoid code clutter)
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make the player rainbow colors
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m.color = {
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hue: 0,
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sat: 100,
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light: 50
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}
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setInterval(function(){
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m.color.hue++
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m.setFillColors()
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}, 10);
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remove all your energy
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eject all your rerolls (not bad with dup)
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teleport to the start of the level
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remove your bots (requires you to have some bots)
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your bots are changed to random bots
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tech that requires integrated armament
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mechanic - Your energy regen is only active when field and gun have not been used for 5 seconds.
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@@ -109,8 +105,6 @@ tech power up magnetism - power ups drift towards player
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super balls start at 3, not 4
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have to balance damage
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RPG might need a buff, now that it disables the other cool grenade tech
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make different move methods
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tech crouch charge jump
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tech double jump
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@@ -143,8 +137,6 @@ mob vision: look at player history
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wormhole - make it clear when the wormhole can and can't teleport to a location before the player clicks
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time dilation - slow down the game engine by 1/2, but run an extra player cycle to simulate slow motion
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flavor - your bullets destroy blocks
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this isn't really a bonus, so maybe just add this as flavor to another tech field/gun
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a chance for destroyed blocks to drop stuff
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