dark patterns

tech cloning requires > 25% dup chance, and is now only 2x (was 3x) your dup chance for a second boss
playing with the 4 community levels now removes 4 random levels from the level list

tech: dark patterns - reduce combat difficulty by 1 level and add 16 junk tech to the potential tech pool
This commit is contained in:
landgreen
2021-01-31 07:55:01 -08:00
parent 20a36f44c3
commit 774fa44b81
7 changed files with 1204 additions and 851 deletions

View File

@@ -1,5 +1,9 @@
******************************************************** NEXT PATCH ********************************************************
tech cloning requires > 25% dup chance, and is now only 2x (was 3x) your dup chance for a second boss
playing with the 4 community levels now removes 4 random levels from the level list
tech: dark patterns - reduce combat difficulty by 1 level and add 16 junk tech to the potential tech pool
******************************************************** BUGS ********************************************************
@@ -27,7 +31,23 @@
******************************************************** TODO ********************************************************
smooth history following for dynamo-bot?
reduce 3 difficulty, randomize all mods when you...
take damage
switch guns
pick up a tech
add back in gamepad support
https://github.com/landgreen/landgreen.github.io/search?q=gamepadconnected
mechanic: gain damage when there are fewer bullets
mechanic: untested tech
negative effect (one time effects are better to avoid code clutter)
change the player draw to some of the dumb stuff in discord console
convert your bots to research (requires you to have some bots)
your bots are changed to random bots
rename intro level to something lore related
give undefined tech different effects at different localSettings.loreCount values
or just random effects
@@ -52,11 +72,6 @@ bot: ice blast, long CD AOE freeze
RPG default or tech: grenades detonate on your cursor / where your cursor was when they were fired
tech: double your research
set your duplication chance to zero
requires 5 rerolls and 20% duplication chance
might want to use a single variable for all duplication
tech: dodge chance for cloaking, harmonic fields, also pilot wave
20% chance up to 3 stacks, not additive
0.8^count
@@ -74,25 +89,6 @@ tech: time dilation - when you exit time dilation rewind to the state you entere
mob ability bombs/bullets that suck in player
mechanic: technological dead end - add tech to the tech pool with a dumb effect
don't show up in custom?
negative effect (one time effects are better to avoid code clutter)
make the player rainbow colors
m.color = {
hue: 0,
sat: 100,
light: 50
}
setInterval(function(){
m.color.hue++
m.setFillColors()
}, 10);
remove all your energy
eject all your rerolls (not bad with dup)
teleport to the start of the level
remove your bots (requires you to have some bots)
your bots are changed to random bots
tech that requires integrated armament
mechanic - Your energy regen is only active when field and gun have not been used for 5 seconds.
@@ -109,8 +105,6 @@ tech power up magnetism - power ups drift towards player
super balls start at 3, not 4
have to balance damage
RPG might need a buff, now that it disables the other cool grenade tech
make different move methods
tech crouch charge jump
tech double jump
@@ -143,8 +137,6 @@ mob vision: look at player history
wormhole - make it clear when the wormhole can and can't teleport to a location before the player clicks
time dilation - slow down the game engine by 1/2, but run an extra player cycle to simulate slow motion
flavor - your bullets destroy blocks
this isn't really a bonus, so maybe just add this as flavor to another tech field/gun
a chance for destroyed blocks to drop stuff