dark patterns

tech cloning requires > 25% dup chance, and is now only 2x (was 3x) your dup chance for a second boss
playing with the 4 community levels now removes 4 random levels from the level list

tech: dark patterns - reduce combat difficulty by 1 level and add 16 junk tech to the potential tech pool
This commit is contained in:
landgreen
2021-01-31 07:55:01 -08:00
parent 20a36f44c3
commit 774fa44b81
7 changed files with 1204 additions and 851 deletions

View File

@@ -65,6 +65,7 @@ window.addEventListener('load', (event) => {
//add experimental selections based on url
for (const property in set) {
set[property] = set[property].replace(/%20/g, " ")
set[property] = set[property].replace(/%27/g, "'")
set[property] = set[property].replace(/%CE%A8/g, "Ψ")
if (property === "field") {
let found = false
@@ -744,45 +745,45 @@ window.addEventListener("keydown", function(event) {
tech.removeLoreTechFromPool();
}
simulation.makeTextLog(
`<table id="control-table">
`<table class="pause-table">
<tr>
<td class='key-input'>T</td>
<td class='key-used'><strong>enter / exit testing mode</strong></td>
<td class='key-input-pause'>T</td>
<td class='key-used'><strong>toggle testing</strong></td>
</tr>
<tr>
<td class='key-input'>R</td>
<td class='key-input-pause'>R</td>
<td class='key-used'>teleport to mouse</td>
</tr>
<tr>
<td class='key-input'>F</td>
<td class='key-input-pause'>F</td>
<td class='key-used'>cycle field</td>
</tr>
<tr>
<td class='key-input'>G</td>
<td class='key-input-pause'>G</td>
<td class='key-used'>all guns</td>
</tr>
<tr>
<td class='key-input'>H</td>
<td class='key-used'>fill health and energy</td>
<td class='key-input-pause'>H</td>
<td class='key-used'>fill health, energy</td>
</tr>
<tr>
<td class='key-input'>Y</td>
<td class='key-input-pause'>Y</td>
<td class='key-used'>random tech</td>
</tr>
<tr>
<td class='key-input'>U</td>
<td class='key-input-pause'>U</td>
<td class='key-used'>next level</td>
</tr>
<tr>
<td class='key-input'>I/O</td>
<td class='key-input-pause'>I/O</td>
<td class='key-used'>zoom in / out</td>
</tr>
<tr>
<td class='key-input'>1-8</td>
<td class='key-input-pause'>1-8</td>
<td class='key-used'>spawn things</td>
</tr>
<tr>
<td class='key-input'>⇧X</td>
<td class='key-input-pause'>⇧X</td>
<td class='key-used'>restart</td>
</tr>
</table>`, Infinity);