newLevel - towers
  please give feedback
boost level elements can now be pointed at any angle

paradigm shift costs 1 health, but cost increases after each use
  ejecting with paradigm shift tech sets their frequency to zero, so they don't show up again
polyurethane foam - makes more foam from super balls
bubble fusion - now works with any shield, but only once per mob
  so it triggers from the shieldingBoss
collider - has a higher chance to form tech vs. other power ups

removed all ON/OFF tech
  I just don't think they are fun

JUNK tech - wall jump

fixed some bugs

player damage reduction adjustment: 0.9x -> 0.89x per level per difficulty mode (1,2,4,5)
  on easy that's 0.28 -> 0.245 by level 12 (a 12% player damage nerf)
  on why a 50% player damage nerf by level 12
This commit is contained in:
landgreen
2024-04-28 09:55:12 -07:00
parent 3ce6becec9
commit 773ee5c1ae
12 changed files with 1012 additions and 621 deletions

107
todo.txt
View File

@@ -1,31 +1,76 @@
******************************************************** NEXT PATCH **************************************************
adjusted text and math for the fire rate system to use the new "x" syntax
tech search is no longer case sensitive
newLevel - towers
please give feedback
boost level elements can now be pointed at any angle
Zectron 1.9->2x damage, -25% -> -5 energy
exothermic process -20% -> -5 energy
paradigm shift costs 1 health, but cost increases after each use
ejecting with paradigm shift tech sets their frequency to zero, so they don't show up again
polyurethane foam - makes more foam from super balls
bubble fusion - now works with any shield, but only once per mob
so it triggers from the shieldingBoss
collider - has a higher chance to form tech vs. other power ups
instant/unRemovable tech has a unique icon and no longer shows up in the tech list
marginal utility - no longer spawns ammo
heuristics - no longer spawn a gun, 1.2->1.3 fire rate
open-source - gives 1 extra bot option and 3x bot tech frequency
robotics - now just spawns 2 bots
induction brake - doesn't spawn heals, but lasts 15->17 seconds
accretion - doesn't spawn heals, but gets 3% duplication
mass production - doesn't spawn power ups, but gets 3% duplication
Ψ(t) collapse - doesn't spawn research, spawns 5 research from bosses
decoherence - doesn't spawn research, spawns 2 research from bosses
fine-structure constant - doesn't spawn coupling, spawn 9 coupling from bosses
Bayesian statistics - 1.03->1.05x damage, doesn't spawn research
Born rule code rewritten, but it should have a similar effect as before
triple point - 1.5->5 second freeze, but no coupling spawn
geodesics - no longer spawns ammo and guns, but gives 1.5x damage
ideal gas law - doesn't remove ammo, 12->6x foam ammo per ammo power up
removed all ON/OFF tech
I just don't think they are fun
JUNK tech - wall jump
fixed some bugs
player damage reduction adjustment: 0.9x -> 0.89x per level per difficulty mode (1,2,4,5)
on easy that's 0.28 -> 0.245 by level 12 (a 12% player damage nerf)
on why a 50% player damage nerf by level 12
*********************************************************** TODO *****************************************************
increase difficulty
quantum physics lecture notes:
https://www.scottaaronson.com/democritus/lec9.html
Quantum mechanics is what you would inevitably come up with if you started from probability theory, and then said, let's try to generalize it so that the numbers we used to call "probabilities" can be negative numbers.
flip player upside down
how
rotate player in matter.js
make sure floor sensor works
flip player crouch direction
redraw legs, orb
flip gravity
when to use?
fieldTech: negative mass?
effect in level
tech - while immune to damage taken:
3x damage
no ammo costs?
tech - immune to damage taken after killing a mob
tech - after a power up is duplicated
update text to random effect after choosing tech, or after each trigger, or on first display of tech
pick 1 effect at random
become immune to damage taken for 5 seconds
summon JUNK bots for 10 seconds
2x current energy
gain 1.01x damage permanently
field tech: negative mass - quickly pull/teleport in all nearby blocks and then fire them away from player
what triggers effect?
auto aim blocks?
after picking up heals gain ____
0.1x damage taken for 12s
after picking up ammo gain ____
4x fire rate for 12s
after picking up research gain ____
+10 choices for 12s
tech: Energy generation increases with you velocity
Newtons' 3rd law?
after clicking on a new tech (or getting it in any way) animate adding the tech to your collection
fade in on right side text list?
tech - getting caught in an explosion gives you _____
damage for 10 seconds?
@@ -52,14 +97,6 @@ make sure healing isn't effected by simulation.healScale
tech - destroys a random tech each new level and gains +damage each time
List of ways to break the game
CPT + high energy regen
research -> bot fabrication -> ersatz bots -> various bot upgrades
grappling hook + high fire rate + alternator + time dilation
duplication 100%
interest + coupling, research + peer review?
electronegativity and high energy?
boss - tracks the position, velocity, angle of power ups, blocks, and bullets it fires
reactor only?
will rewind time
@@ -1182,8 +1219,20 @@ possible names for tech
retrovirus: these things make JUNK DNA so link it somehow to that tech?
Upon infection with a retrovirus, a cell converts the retroviral RNA into DNA and sometimes the DNA will be passed on to progeny as JUNK DNA
amalgam, amalgamation - the action, process, or result of combining or uniting.
thermoplastic - the stuff in 3-D printers, use for molecular assembler tech
******************************************************** CARS IMAGES ********************************************************
******************************************************** DESIGN ********************************************************
List of ways to break the game
options exchange + paradigm shift + CPT to undo health cost = repeatable cancel triggers
CPT + high energy regen
research -> bot fabrication -> ersatz bots -> various bot upgrades
grappling hook + high fire rate + alternator + time dilation
duplication 100%
interest + coupling, research + peer review?
electronegativity and high energy?
******************************************************** IMAGES ********************************************************
process: discord midjourney prompts -> "pixelmator pro" adjust color, repair, scale to 384x256, export PNG -> webP? -> place in /img folder
make n-gon a progressive web app to manage image downloads, cache