towers
newLevel - towers please give feedback boost level elements can now be pointed at any angle paradigm shift costs 1 health, but cost increases after each use ejecting with paradigm shift tech sets their frequency to zero, so they don't show up again polyurethane foam - makes more foam from super balls bubble fusion - now works with any shield, but only once per mob so it triggers from the shieldingBoss collider - has a higher chance to form tech vs. other power ups removed all ON/OFF tech I just don't think they are fun JUNK tech - wall jump fixed some bugs player damage reduction adjustment: 0.9x -> 0.89x per level per difficulty mode (1,2,4,5) on easy that's 0.28 -> 0.245 by level 12 (a 12% player damage nerf) on why a 50% player damage nerf by level 12
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@@ -1430,7 +1430,7 @@ window.addEventListener("keydown", function (event) {
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simulation.loop = simulation.normalLoop
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if (simulation.isConstructionMode) document.getElementById("construct").style.display = 'none'
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simulation.makeTextLog("", 0);
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} else { //if (keys[191])
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} else {
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simulation.testing = true;
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simulation.loop = simulation.testingLoop
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if (simulation.isConstructionMode) document.getElementById("construct").style.display = 'inline'
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