added graphics to phase field and mod
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@@ -15,8 +15,8 @@ const level = {
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if (level.levelsCleared === 0) {
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// level.difficultyIncrease(9)
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// b.giveGuns("wave beam")
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// mech.setField("phase decoherence field")
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// b.giveMod("wave phase velocity");
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mech.setField("phase decoherence field")
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b.giveMod("quantum dissipation");
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// b.giveMod("reflective cavity");
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level.intro(); //starting level
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